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EHWiki Report Thread, Add missing or fix existing data - don't use this for equipment ranges please |
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Oct 29 2011, 18:31
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Reworded: Is it affected by anything? Is there a cap?
This post has been edited by Maximum_Joe: Oct 29 2011, 18:34
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Oct 29 2011, 18:33
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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How much SP does Ripened Soul give upon meleeing? Should be base SP/20, with the first decimal point rounded up to the nearest decimal number.
Edit: we probably need a page with all the formulas necessary to calculate base HP/MP/SP, evade chance, damage mitigation, etc. etc.
This post has been edited by (Cheater) Tiap: Oct 29 2011, 20:26
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Oct 30 2011, 05:26
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Ballistic9
Group: Members
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Joined: 4-January 09

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QUOTE(Maximum_Joe @ Oct 30 2011, 00:31)  Reworded: Is it affected by anything? Is there a cap?
Nope, pretty much WYSIWYG. Max ET% for non-Redwood staves = 40%, Redwoods = 50%.
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Oct 30 2011, 13:30
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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This is heavily outdated, magic rating has been removed and MDM has been replaced by MDB ( 0.6.1).
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Oct 30 2011, 19:19
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Noted as such, but it's all we have atm.
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Oct 30 2011, 21:37
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Drksrpnt
Group: Gold Star Club
Posts: 3,542
Joined: 27-December 10

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QUOTE * Do rare-class monsters drop their trophies 100% of the time outside of RoB/Arena? Yes. At least, every single time I fought one in Item World/Grindfest/etc., they dropped them.
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Oct 30 2011, 21:54
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Trophies only have a 10% drop chance on End of Days and above (except for the last rounds, where they always drop).
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Oct 30 2011, 22:24
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Drksrpnt
Group: Gold Star Club
Posts: 3,542
Joined: 27-December 10

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QUOTE((Cheater) Tiap @ Oct 30 2011, 20:54)  Trophies only have a 10% drop chance on End of Days and above (except for the last rounds, where they always drop).
I thought he meant the monster-specific trophies (manbearpig tail, dalek voicebox, etc.)
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Oct 30 2011, 22:33
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(Drksrpnt @ Oct 30 2011, 21:24)  I thought he meant the monster-specific trophies (manbearpig tail, dalek voicebox, etc.) So did I, except I was talking about Legendary trophies (Broken Glasses, Bunny-Girl Costume, etc etc)
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Oct 30 2011, 22:42
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Either or. Right now the assumption is that every trophy drops 100% of the time. I made note of the exception in high-level Arenas.
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Oct 30 2011, 23:08
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hzqr
Group: Gold Star Club
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Some random info that might be useful: QUOTE(Tenboro @ May 26 2011, 19:34)  QUOTE(sushi0 @ May 26 2011, 17:14)  Mind telling us what the respective chances of dropping a particular piece are on a given phase roll? You could probably determine that with a big enough sample size. But it's 50% fox/owl and 50% elemental, so ~8.3% each. QUOTE(Tenboro @ Apr 16 2011, 14:58)  The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. For example, a piece of gear would have to score above 0.5 to qualify as "fine", so if the maximum quality score was 100, it would need at least 51.
(Note that before a certain patch, this wasn't entirely true, as stats could exceed the normal range defined for them.)
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Oct 31 2011, 20:35
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Ballistic9
Group: Members
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Joined: 4-January 09

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* The chance for Ethereal is 1% right? (assuming a Fine+ weapon drop of course) Yes.
* What is the Powerup (a.k.a. Gem) drop rate? (I know it may vary based on difficulty and battle mode, I just want an average) 5%.
*How much does each AP after the first increase an AoE spell's damage? 6.25%.
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Nov 2 2011, 06:54
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eleeinos
Group: Gold Star Club
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If someone would like to update the PL310+ bestiary here, Aeris Gainsborough is no longer weak against Soul. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Nov 3 2011, 22:58
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Updated and categorized the questions.
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Nov 3 2011, 23:16
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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The no renaming/deleting of a Monster Lab creature is at PL100 or 101?100. What are the formulas for training costs? (I'm told the EH Calc should have these)Cost = ( base cost + level cost*N)^(1+ exp*N) Where: - base cost: The initial base cost of the training item
- level cost: The cost to go up from level N to level N+1
- exp: The exponential value used to create a dynamic cost curve (Making it more expensive the higher you go)
Values: - Name: Base cost / Level cost / Exp
- Misc Posting: 5000 / 100 / 0.0280232009
- Adept Learner: 50 / 10 / 0.002417108
- Assimilator: 50000 / 50000 / 0.0058690916
- Ability Boost: 500 / 100 / 0.00313703165
- Karma Amplifier: 100 / 25 / 0
- Power Tank: 2000 / 1000 / 0
- Scavenger: 500 / 200 / 0.015191871
- Luck of the Draw: 1000 / 1000 / 0.0246522613
- Quartermaster: 2000 / 1500 / 0.0295264091
- Archaeologist: 3000 / 2000 / 0.0688375969
- Spelunker: 20000 / 20000 / 0
- Set Collector: 12500 / 12500 / 0
- Pack Rat: 20000 / 20000 / 0
- Refined Aura: 25000 / 25000 / 0
Can a spell cast with Channeling proc Channeling again? (at the super low chance that MM has)No. AFAIK MM can't proc Channeling either, as it does not consume any mana. This post has been edited by (Cheater) Tiap: Nov 4 2011, 04:02
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Nov 8 2011, 19:20
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Updated. http://ehwiki.org/wiki/Loot_Drop_Rollslooks to be almost ready for linking on the HV Nav. If no one can confirm which data is correct I will use the more conservative numbers. Also, if anyone finds any tables not reclassed to wikitable just lemme know.
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Nov 8 2011, 19:41
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mkonji
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Joined: 23-August 09

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QUOTE((Cheater) Tiap @ Oct 30 2011, 23:08)  Some random info that might be useful: QUOTE The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. For example, a piece of gear would have to score above 0.5 to qualify as "fine", so if the maximum quality score was 100, it would need at least 51.
(Note that before a certain patch, this wasn't entirely true, as stats could exceed the normal range defined for them.)
He later said that he made it weighted so that more important stats (like Damage) matter more to the quality of the item, so I doubt we'll be able to deduce a concrete formula with so many variables around.
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Nov 8 2011, 20:14
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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What are the Loot Quality Bonuses for every dropped trophy? (besides Noodly Appendage) I think Black T-Shirt has a lower bonus than Unicorn Horn.
It currently takes 627 AP to fill everything in, right? Yes.
Does focusing prevent you from resisting spells on the turn you use it as it does with evading and parrying? After doing some tests with a Dalek, I'm inclined to say yes.
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Nov 18 2011, 06:35
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Updated some questions, Loot Drop Rolls were officially added to the wiki. If you see anything odd lemme know.
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