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[Change] HentaiVerse Equipment/Ability Sets, For people who play the HentaiVerse minigame |
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Mar 13 2016, 17:43
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Tenboro
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A future update of the HentaiVerse will add the "Persona" functionality, adding a number of profiles that will let you set up your character for multiple roles with separate primary stat and ability point allocations.
Today, you only have one profile with a single primary stat and ability point allocation. There are however equipment/ability sets that allow you to switch between predefined equipment loadouts. Each loadout also has its own separate set of slotted abilities.
While it won't be hard to let every Persona have a separate collection of equipment sets and associated ability assignments, I'm thinking that might be a bit too much to set up and keep track of for most people.
There are three ways to do this:
1) Each Persona has just one equipment set and set of slotted abilities.
2) Each Persona has several equipment sets, but a common set of slotted abilities that doesn't change with the selected equipment set.
3) Each Persona has several equipment sets, each with a separate set of slotted abilities.
Right now I'm thinking of going for solution #2, where you still have equipment sets, but only one set of slotted abilities shared between the equipment sets. Though as this is largely a design decision, and there's no significant difference in how much work it is to implement, I would like to know which solution the people who will actually use this thinks.
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Mar 13 2016, 19:13
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
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Equipment sets are already in place and have their own training. I'd say Personas should be like ability/attribute sets and nothing else. Unless you really want to merge those 2 features, in which case I'd say (2).
I just realized my suggestion would even match how it works in the SMT: Persona games.
This post has been edited by Maximum_Joe: Mar 14 2016, 00:22
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Try to fill your life with good things.
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Mar 13 2016, 21:29
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Benny-boy
Group: Gold Star Club
Posts: 1,770
Joined: 27-December 10
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In case of more abilities options #3 is better, but currently #2 is good enough
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Mar 13 2016, 21:59
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Forth_Lancer
Group: Gold Star Club
Posts: 37,733
Joined: 11-September 08
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Don't care which one, as long as you keep it simple and easy to play.
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Mar 13 2016, 22:03
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FabulousCupcake
Group: Gold Star Club
Posts: 430
Joined: 15-April 14
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I'd go with #1.
If you change your equipments, you might as well tune your stats and abilities to that equipment set. This somewhat kills the purpose of having multiple equipment sets with the same abilities and stats. I would rather have more type 1 persona slots than having type 2 persona with less persona slots. ( i.e. 5 Personas with 1 equipment set each > 3 Personas with 3 equipment sets each ).
Existing equipment set trainings can be adjusted as persona "set" training, at 1/N ratio ( e.g. Level 3 Equipment Set Training will be changed to Level 1 Persona Set Training )
This post has been edited by FabulousCupcake: Mar 13 2016, 22:10
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Mar 13 2016, 22:59
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MSimm1
Group: Members
Posts: 38,524
Joined: 26-December 09
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I agree with Maximum_Joe and would go with option 2
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Mar 13 2016, 23:50
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chivoef
Group: Gold Star Club
Posts: 4,061
Joined: 12-January 10
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QUOTE(Tenboro @ Mar 13 2016, 16:43) A future update of the HentaiVerse will add the "Persona" functionality, adding a number of profiles that will let you set up your character for multiple roles with separate primary stat and ability point allocations.
I hope this doesn't mean we'll have to re-do all our stat points again, it took more than an hour the last time. Furthermore, is there anyone that even wants this? It doesn't sound super exciting from what I'm reading here.
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Mar 14 2016, 02:24
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skillchip
Group: Catgirl Camarilla
Posts: 5,744
Joined: 31-December 06
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Which option lets you have Ability Sets, PAB sets, and Equipment Sets. I want everything independent of each other and able to mix and match.
#3 please
This post has been edited by skillchip: Mar 14 2016, 02:40
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My wiki contribution: Equipment Ranges Updated as of 12/14/2017, contribute gear that falls out of the wiki ranges here If you really want to help download the script in this topic: Equipment Parser and help contribute to the database! or download the script here: [ dl.dropboxusercontent.com] ScriptHit me up in the IRC or through PM for specific HV related questions. Fun Quotes from IRC <~tenboro> because I just finished revising my log analyzing tool to work with the new battle log, aand.. it would seem that mages kinda got screwed <~tenboro> panic achieved. tenboro away! <Jenga> Evil-Skillchap, through HV.. I understand why distribution of wealth doesn't work, I think its slowly turning me republican <~tenboro> I don't even remember anything about equipment generation <~tenboro> and it will soon be moot anyway <@Maximum_Joe> That's rather ominous <Mika_Kurogane> ohoho <viperit> O.o <~tenboro> DARK DAYS AHEAD <Jenga> ominous in a good way :X <~tenboro> but srsly I'm changing it <Jenga> Evil-Skillchap, you and I have some work to do in the future
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Mar 14 2016, 02:28
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qw3rty67
Group: Members
Posts: 1,117
Joined: 30-April 09
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One is a downgrade, unless the default profile remains as-is and the Personas act as additional profiles. Three is essentially a legal multi-account function, which it feels like this update is meant to address. Two is ideal, but it does cheapen the game in the sense that you don't have to build around the want to perform both melee/mage roles on a single character—which itself is moot since anyone can put on a rapier and shield to have extreme avoidance. Does this mean base stats will play a larger role in effectiveness in the future?
This post has been edited by qw3rty67: Mar 14 2016, 02:28
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Mar 14 2016, 02:29
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12
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I like option #1.
Each equipment set having its own ability set gives much more versatility than sharing ability sets across equipment sets. Especially if we happen to get some more specific or unique abilities in the future.
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Level 500 Pre 0.82 & Trainings/Perks done 27/11/2015 [ hvlist.niblseed.com] Monster DB[On Hiatus]
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Mar 14 2016, 02:33
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Tenboro
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QUOTE(chivoef @ Mar 13 2016, 22:50) I hope this doesn't mean we'll have to re-do all our stat points again, it took more than an hour the last time. Not for the base Persona. To create other Personas, you would obviously have to assign the points. QUOTE(chivoef @ Mar 13 2016, 22:50) Furthermore, is there anyone that even wants this? It doesn't sound super exciting from what I'm reading here. Yes? People haven't been asking for this system in particular, but the things that are enabled by it are frequently requested. QUOTE(skillchip @ Mar 14 2016, 01:24) Which option lets you have Ability Sets, PAB sets, and Equipment Sets. I want everything independent of each other and able to mix and match. They can't be fully independent, but the question is basically if we want to have several equipment sets per "point assignment profile", and if so, whether each equipment sets should share one ability slot configuration or have one each.
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Mar 14 2016, 03:09
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raposazul
Group: Members
Posts: 145
Joined: 10-November 09
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I'm not a fan of #2, if I understand it correctly you'd need to re-do your whole ability setup whenever you felt like changing personas, as after all having points in sorcery won't help you much if you want to beat things up with an axe. I guess I'll just go with #3 given how it is pretty much the same as having multiple accounts. I have no idea how useful the equipment slots HV already has are for people who are more dedicated to the game, but #1 feels too much like replacing it with this persona thing.
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Mar 14 2016, 04:09
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mutsdhr
Group: Gold Star Club
Posts: 1,571
Joined: 22-December 12
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2) Each Persona has several equipment sets, but a common set of slotted abilities that doesn't change with the selected equipment set.
Perfect ! Well, considering this is a freebee ! If first persona is free & we need to Train more for Millions.. thats bad bad..bad ^^
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Take it easy & live longer ? ______________________________
First, get a clue where your Limits lay ! Yeah, and now get over em !!!
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Mar 14 2016, 04:11
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11
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We want to be able to experiment with different tuned builds easily. Today, tuning involves changing equipment set and resetting+slotting abilities, but optimal tuning would also require resetting stats at the same time.
So, #2 does not meet this need wholly, as you'd still need to adjust abilities when swopping personas.
I'd go for #1 or #3.
#1 is really the simplified case of #3, which is all i'd need as long as there are enough Persona slots.
#3 is the more general case yet, imo, too complex. Enough people get confused about how equipment sets work today
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Mar 14 2016, 04:41
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mutsdhr
Group: Gold Star Club
Posts: 1,571
Joined: 22-December 12
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QUOTE(mozilla browser @ Mar 14 2016, 05:11) We want to be able to experiment with different tuned builds easily. Today, tuning involves changing equipment set and resetting+slotting abilities, but optimal tuning would also require resetting stats at the same time.
So, #2 does not meet this need wholly, as you'd still need to adjust abilities when swopping personas.
I'd go for #1 or #3.
#1 is really the simplified case of #3, which is all i'd need as long as there are enough Persona slots.
#3 is the more general case yet, imo, too complex. Enough people get confused about how equipment sets work today
Each "Persona" has a few Equipslots but only 1 Ability setup ! Niten+DW+1H = Pesona 1 - no need to switch Abilitys there ! Mage 1 & 2 = Persona 2 - no need to switch Abilitys there ! Weird 1h Mage with "out of the world" experimenting style = Persona 3 Nr. 2 still is Perfect ! If it inst including train costs for "Persona" slots ! And maybe a rough number how many Personas we get from the beginning ^^
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Take it easy & live longer ? ______________________________
First, get a clue where your Limits lay ! Yeah, and now get over em !!!
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Mar 14 2016, 04:45
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NooneDX
Group: Members
Posts: 143
Joined: 18-November 12
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Interesting...
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Mar 14 2016, 07:31
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Honeycat
Group: Catgirl Camarilla
Posts: 61,034
Joined: 25-February 07
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OMG, I can't handle this. I just wanted some Chaos Tokens.
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Mar 14 2016, 09:12
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11
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QUOTE(mutsdhr @ Mar 14 2016, 10:41) Each "Persona" has a few Equipslots but only 1 Ability setup !
Niten+DW+1H = Pesona 1 - no need to switch Abilitys there ! Mage 1 & 2 = Persona 2 - no need to switch Abilitys there ! Weird 1h Mage with "out of the world" experimenting style = Persona 3
Nr. 2 still is Perfect ! If it inst including train costs for "Persona" slots ! And maybe a rough number how many Personas we get from the beginning ^^
Niten / DW / 1H *might* be served by similar stat allocation (though really you might tune it as far as reducing Agi for 1H/heav but wanting Agi for Niten/DW), but surely you would need to slot the appropriate melee abilities? Likewise for Mage 1 & 2. Same stat allocation, but if you're swapping between fire/cold/wind/elec, holy, dark, those use separate ability trees. If the cost of personas is similar to that of Set Collector (125k for 4 sets), it's pretty irrelevant to anyone who's maintaining and switching between different equipment. And it'll help inject some fun as we get to really try out different styles.
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Mar 14 2016, 09:21
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10
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QUOTE(Sesshomaru Moon @ Mar 14 2016, 12:31) OMG, I can't handle this. I just wanted some Chaos Tokens.
you need to play alot for that , sessho I prefer option #1
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Mar 14 2016, 09:25
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ranphafranboise
Group: Members
Posts: 472
Joined: 21-June 11
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I prefer #1 (seems simpler), then #3 then #2 (more complex).
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