|
|
|
[Change] HentaiVerse Equipment/Ability Sets, For people who play the HentaiVerse minigame |
|
Mar 13 2016, 23:43
|
Tenboro
|
A future update of the HentaiVerse will add the "Persona" functionality, adding a number of profiles that will let you set up your character for multiple roles with separate primary stat and ability point allocations.
Today, you only have one profile with a single primary stat and ability point allocation. There are however equipment/ability sets that allow you to switch between predefined equipment loadouts. Each loadout also has its own separate set of slotted abilities.
While it won't be hard to let every Persona have a separate collection of equipment sets and associated ability assignments, I'm thinking that might be a bit too much to set up and keep track of for most people.
There are three ways to do this:
1) Each Persona has just one equipment set and set of slotted abilities.
2) Each Persona has several equipment sets, but a common set of slotted abilities that doesn't change with the selected equipment set.
3) Each Persona has several equipment sets, each with a separate set of slotted abilities.
Right now I'm thinking of going for solution #2, where you still have equipment sets, but only one set of slotted abilities shared between the equipment sets. Though as this is largely a design decision, and there's no significant difference in how much work it is to implement, I would like to know which solution the people who will actually use this thinks.
|
|
|
|
|
|
|
|
Mar 14 2016, 16:05
|
K.A.
Group: Gold Star Club
Posts: 4,714
Joined: 2-July 10
|
I think it depends on how much "Persona" we can get easily. #1 is good if we have 10+ profiles.(copy and paste, profile name change were needed) #2 is a better version of equipment set I dun like #3,it just separate ppl to mage, melee and single-hand friendship cannon.
--------------------
|
|
|
Mar 14 2016, 17:01
|
chivoef
Group: Gold Star Club
Posts: 4,061
Joined: 12-January 10
|
QUOTE(Tenboro @ Mar 14 2016, 01:33) Not for the base Persona. To create other Personas, you would obviously have to assign the points.
That sounds good, I'm fine with just the current one. QUOTE(Tenboro @ Mar 14 2016, 01:33) Yes? People haven't been asking for this system in particular, but the things that are enabled by it are frequently requested.
Alright then, I haven't been keeping up with the forum much lately.
|
|
|
|
|
|
Mar 14 2016, 17:32
|
Sapo84
Group: Gold Star Club
Posts: 3,330
Joined: 14-June 09
|
QUOTE(mozilla browser @ Mar 14 2016, 03:11) I'd go for #1 or #3.
#1 is really the simplified case of #3, which is all i'd need as long as there are enough Persona slots.
#3 is the more general case yet, imo, too complex. Enough people get confused about how equipment sets work today
Pretty much. As long as there are enough personas #1 should be enough for pretty much everything. Really like the idea.
|
|
|
|
|
|
Mar 14 2016, 17:41
|
cmos
Group: Gold Star Club
Posts: 1,214
Joined: 17-March 10
|
More versatility is always better, so I'd go with 3. Especially if we only get few personas or the new ones will cost a lot of money. If there are many cheap personas, however, then 1 is simpler and better. In case of 3, people who are confused can just not use them to the fullest.
Also I hope personas will remember not just the abilities and stat allocation, but also the title and maybe difficulty level too. There are some builds that use Dovahkiin so it'd be nice not having to switch to it manually.
|
|
|
Mar 14 2016, 19:48
|
Colman
Group: Gold Star Club
Posts: 7,317
Joined: 15-November 10
|
Prefer 1
--------------------
|
|
|
Mar 14 2016, 22:11
|
Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08
|
I vote for #2.
Also, trying out a new persona is hindered if your proficiencies are skewed a particular direction. It's tough to try a mage if your profs are all in heavy sword and board. Could there be proficiency reassignment (switch 300 staff to 300 dual wield) or a "catch up" proficiency acceleration?
--------------------
ろけっとぱんちわゆうじょうのあかし QUOTE Thank you, for unintentionally prolonging my life. Considering what I gained, this token expression of gratitude in the form of an increase in the green numbers under one's profile picture on a titty-cartoon site's forum hardly seems sufficient.
|
|
|
|
|
|
Mar 14 2016, 23:03
|
Mrsuperhappy
Group: Global Mods
Posts: 8,969
Joined: 24-May 14
|
QUOTE(Panuru @ Mar 14 2016, 14:11) I vote for #2.
Also, trying out a new persona is hindered if your proficiencies are skewed a particular direction. It's tough to try a mage if your profs are all in heavy sword and board. Could there be proficiency reassignment (switch 300 staff to 300 dual wield) or a "catch up" proficiency acceleration?
I don't see the switch being implemented as you suggest, I don't play staves, but isn't it easier to gain proficiency in a proper weapon 'dual wield' in your example than it is with a staff? people could simply prof up the weapon of choice, dump it in staff then go back to the sword or whatever again. Re the topic suggestion, I would go for #2, but I guess for a lot of people it woud come down to how many personas are you able to have.
|
|
|
|
|
|
Mar 14 2016, 23:59
|
blue penguin
Group: Global Mods
Posts: 10,025
Joined: 24-March 12
|
I'm a minimalist and would definitely go for #1. But i have played 7-10 random encounters in the last month, and nothing more, so i do not really count.
--------------------
QUOTE(blue penguin @ Jun 21 2021, 17:24) For 10 years of my life I have refused to add if-else blocks in order to support internet explorer idiocy, am not going to start doing it now in order to support google chrome's idiocy. Sorry folks. As harsh as the advice sounds my advice will be: use a browser that follows IETF standards.
|
|
|
Mar 15 2016, 01:51
|
moonflow
Group: Gold Star Club
Posts: 1,463
Joined: 17-September 06
|
I think I vote for option 2.
I'm afraid it doesn't matter which one wins, Tenboro will always add ways to drain my wallet.
|
|
|
Mar 15 2016, 05:45
|
cdog21
Group: Members
Posts: 1,556
Joined: 21-April 06
|
I prefer the K.I.S.S. Method of doing things. Option 2 seems to do that while offering flexibility.
I just hope it doesn't reset stats and abilities because I know I never recovered correctly the last time that happened.
--------------------
"If you do things right, people won't be sure you've done anything at all." - God
|
|
|
|
|
|
Mar 15 2016, 08:26
|
Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08
|
QUOTE(Mrsuperhappy @ Mar 14 2016, 10:03) I don't see the switch being implemented as you suggest, I don't play staves, but isn't it easier to gain proficiency in a proper weapon 'dual wield' in your example than it is with a staff? people could simply prof up the weapon of choice, dump it in staff then go back to the sword or whatever again.
Yes that sort of exploit occurred to me, but staves is the only case I could think of where it was particularly applicable. Different "direct" weapons wouldn't have relative advantages nor would armor. Maybe make it a one-time application when the persona is created? All I'm saying is that I don't relish taking an armor proficiency from 0 to 300 in increments of 0.01.
--------------------
ろけっとぱんちわゆうじょうのあかし QUOTE Thank you, for unintentionally prolonging my life. Considering what I gained, this token expression of gratitude in the form of an increase in the green numbers under one's profile picture on a titty-cartoon site's forum hardly seems sufficient.
|
|
|
|
|
|
Mar 15 2016, 10:35
|
mutsdhr
Group: Gold Star Club
Posts: 1,571
Joined: 23-December 12
|
QUOTE(mozilla browser @ Mar 14 2016, 10:12) Niten / DW / 1H *might* be served by similar stat allocation (though really you might tune it as far as reducing Agi for 1H/heav but wanting Agi for Niten/DW), but surely you would need to slot the appropriate melee abilities?
Likewise for Mage 1 & 2. Same stat allocation, but if you're swapping between fire/cold/wind/elec, holy, dark, those use separate ability trees.
If the cost of personas is similar to that of Set Collector (125k for 4 sets), it's pretty irrelevant to anyone who's maintaining and switching between different equipment. And it'll help inject some fun as we get to really try out different styles.
Yep, was wrong with the Mages (was thinking about stat allocation there) my fault ! I think, in the end it doesnt matter witch will be realized ! Lets see how many Personas we get for free (the cost to obtain more) & if we need to klick these stats into the life of our left Mousebutton ( or maybe some fields to fill in ?!? then confirm !?! ) ^^
--------------------
Take it easy & live longer ? ______________________________
First, get a clue where your Limits lay ! Yeah, and now get over em !!!
|
|
|
|
|
|
Mar 15 2016, 14:14
|
rwpikul
Group: Members
Posts: 1,371
Joined: 3-January 10
|
QUOTE(Tenboro @ Mar 13 2016, 19:33) Not for the base Persona. To create other Personas, you would obviously have to assign the points.
A thought for that: Allow a 'clone' option when someone first sets up a Persona that either copies across the attributes of a chosen existing Persona or assigns the points to match it with the player only needing to click 'Apply'. The latter is probably better: It lets the player tweak the exact numbers but saves him from having to click '+' a thousand times.
--------------------
-- Chakat Firepaw - Inventor and Scientist (Mad)
|
|
|
|
|
|
Mar 15 2016, 17:32
|
uareader
Group: Catgirl Camarilla
Posts: 5,230
Joined: 1-September 14
|
I like solution 1, as it seems it would fix my need to go to the ability page after changing equipment to set the abilities corresponding to the equipment (from 1H to 2H, from 2H back to 1H). Also, "persona" would just replace "equipment set", so no question about need for new trainings, perks or whatever.
Solution 2 seems to be for melee, as you could switch weapons for a style (1H,2H,DW,NI) without seeing much difference with ability set being the same. When going for Mage or armor switching, it seems to be more complicated.
Solution 3 seems better than solution 2, the good point is that flaws due to lack of flexibility should be fixed, the bad point is that it would be a bit harder to set in place.
For solutions 2 and 3, there would be a need to know how many personas we start with, how much can we have at maximum, what does it cost to have more, and stuff like that, to make an enlightened decision.
--------------------
|
|
|
|
|
|
Mar 15 2016, 19:42
|
karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11
|
quick question.
is there any benefit, for eternal heavy melee who will never change to other style ?
if no benefit, then I abstain.
|
|
|
|
|
|
Mar 15 2016, 20:42
|
tetron
Group: Gold Star Club
Posts: 5,583
Joined: 31-July 14
|
QUOTE(Tenboro @ Mar 13 2016, 21:13) 1) Each Persona has just one equipment set and set of slotted abilities. Simple, but not very charming. QUOTE(Tenboro @ Mar 13 2016, 21:13) 3) Each Persona has several equipment sets, each with a separate set of slotted abilities. Too complex and troublesome. (to remember which equipment set of which persona has which kinda setup!) QUOTE(Tenboro @ Mar 13 2016, 21:13) 2) Each Persona has several equipment sets, but a common set of slotted abilities that doesn't change with the selected equipment set. This seems to be the best case scenario. Each playstyle can consist of multiple Weapon-Armor combination. This option is great for using different builds of the same playstyle. Suppose I play DW. Then with this option, I can assign a equipment set of Shade-Shadowdancer build, while in another set, I can assign a Shade-Negation set and so on. And since they all are using the same Abilities, it's pretty simple and fast to choose your set for different battle types (Grindfest, Arena, IW, RoB), without paying much attention to the Abilities when switching sets. So basically it's like 1 persona for 1 playstyle (which you can customize any way you want). I vote for (2). This post has been edited by tetron: Mar 15 2016, 20:44
--------------------
The statement below is true. The statement above is false. --------------------
|
|
|
|
|
|
Mar 15 2016, 21:45
|
Colman
Group: Gold Star Club
Posts: 7,317
Joined: 15-November 10
|
QUOTE(karyl123 @ Mar 15 2016, 19:42) quick question.
is there any benefit, for eternal heavy melee who will never change to other style ?
if no benefit, then I abstain.
You never know when will 10B remove heavy armor completely.
--------------------
|
|
|
Mar 15 2016, 22:11
|
nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10
|
|
|
|
|
|
|
Mar 15 2016, 22:44
|
Lord_Obagon
Group: Gold Star Club
Posts: 2,039
Joined: 12-April 07
|
#3 without a doubt. More customization options are always better, especially when they are not more work to implement. The only downside is initial set up time of abilities, which you only have to do once.
#2 is horrible for anyone that doesn't have a ton of AP and uses more then one style. They would have to reset their abilities one by one as well as re-slot them. That might not be a problem at high level with a lot of ability boost training, but I believe a lot of players aren't there yet. This is even more pronounced for people that use different sets while keeping the same stats.
Here is an example: I set up the persona for melee stats with equipment sets of 1h heavy, 1h light. My current set is 1h heavy. I switch my equipment set to 1h light. I now need to reset all of my heavy armor abilities, reallocate my light armor abilities and then re-slot them. This would need to be done every time I switched between equipment sets. This works the same for weapon changes and mage elements as well.
Overall, since the implementation time is basically the same I have to go for #3. #2 would just end up with people still asking for abilities to change with equipment sets.
--------------------
(\ (\ (=':') (,(")(")
|
|
|
|
|
|
Mar 15 2016, 23:32
|
m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11
|
It depends what is planned for the future, 1 seems the best for the current system (simplicity is best). If there is going to be customisations (like something where you can't get all the abilities that you want, for example [ www.pathofexile.com] in poe where you can only choose 6 out of the 12 nodes . Then having multiple ability sets might be useful. ie. 3. 2 is useful is if you want multiple sets of equipment with the same abilities, ie. using a mage and testing proficiency/EDB pieces. If there is planned to be trinkets (ie. + 1 extra stack of PA, or rapiers have a chance to attack twice) where you would consider having multiple equipment sets then 2 is useful. Ultimately it depends on the future. 1 is best for simplicity/ the current game. But depending on what is planned, other options might be preferable.
--------------------
|
|
|
|
|
|
1 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
|
|
|
|
|