Awards were added for the first season of Isekai, let me know if there's anything missing or weird with this. Note that for this first season, the inventory value was added to persistent directly instead of being included in the 1 million cutoff calculations.
Arenas
- Added two new arenas: -- Level 400 locked to PFUDUR +50% with a 2x T7 equipment clear bonus -- Level 500 locked to PFUDOR +100% with a 3x T7 equipment clear bonus and a new title
- Arena round counts were rescaled and now cap at 100. This includes a tweak to the arena monster scaling where you effectively skip the first 25% of arena rounds compared to the old scaling.
- A Dance With Dragons now forces PFUDOR difficulty, and the granted Dovahkiin title now has the same bonuses as Godslayer in addition to the skill. (You don't have to reobtain the title.)
- Low-level arenas now become unavailable as you level up, mostly to prevent needing to show multiple pages of irrelevant challenges and making people feel the need to clear them every day. At level 500, Endgame (level 100) and up will still be available.
Misc
- When crystal or chaos upgrading monsters in the monster lab, you can now do +5 levels by holding shift and +10 levels by holding control. If you do not have sufficient crystals/tokens for all level upgrades, it will abort it. If there are fewer than 5/10 levels until the cap, it will increase it to the cap.
- If your equipment inventory is full, equipment drops will now be generated and auto-sold instead of being discarded or replaced with an item drop, unless it qualified for auto-salvage in which case that will happen instead.
- Stamina is now considered "Great" above 60, and increases stamina drain by 50% rather than 100%.
- Stamina is now considered "Exhausted" if it drops below 1 (used to be 10). You cannot start a new battle if your stamina is below 2.
- Switched HV to use a new refactored core library. This is the first part of the site to use this, so let me know if you encounter any new weirdness.
Post-Update Fixes
- There was an issue where some arenas started before the update became uncompleteable or did not give a trophy bonus, this has been fixed.
- Corrected an issue that prevented titles from being granted.
- The Lvl 400 and Lvl 500 arena bosses were adjusted to have the same bonus health as the dragons when the difficulty health multiplier is factored in. For the ponies, this cuts the health in half.
- The "difficulty boost" health multiplier is no longer applied to boss-type monsters that already have a separate health multiplier. They still receive the damage multiplier. This includes the Level 400 and 500 arena bosses, as well as the "schoolgirls".
- You can no longer start an item world if doing so would bring you below 1 stamina. (This would prevent you from getting anything.)
- An old issue where you could sometimes gain "fake" levels should now actually be fixed. Please let me know if anyone still gets this.
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