Feels like there are three types of SRPG I've played so far...
JRPGs so easy the act of moving to an enemy before attacking (giving you the option to bait foes in and gang up on them, or retreat, or whatever) is as pointless and irrelevant as bad JRPG menus containing options besides "attack for max damage to slog through content or grind to have the numbers to slog through the next content"
Visual Novels that want you to play with a guide open to know things you couldn't possibly know, find hidden tiles and secret characters you couldn't possibly discover naturally, and correctly experience a story that should have been a novel if the author was going to make the player's strategy irrelevant and guidebooks necessary.
I don't like the kind of person who would call the former "hard" because "grinding for 40 hours separates the man from the babies" and I don't like the kind of person who would call the latter "hard" because guessing what the developer wants you to do here is impossible unless you guessed "buy the strategy guide".
The third type? Unremarkable Fire Emblemlikes afraid to try any changes that could shake up the formula in a good way and try to do something better than Fire Emblem. Even though Fire Emblem only has two good games (Engage and Fates) and zero good stories.
I swear, I used to like SRPGs. Maybe I'm just getting old or burned out... but it feels like I only find crap wherever I look.
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