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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Apr 15 2012, 01:19
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varst
Group: Catgirl Camarilla
Posts: 11,561
Joined: 30-March 10
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This is the thread dedicated to scripts specifically written for HV. Wiki LinkAlso, please note the following guideline (upd 2020-02-28): QUOTE Players are free to make new HV scripts for purposes such as making modifications and additions to the UI or changing key mappings and controls in general.
Any scripts used to automate or semi-automate gameplay beyond a single "action" is strictly forbidden. Offenders will be banned from HV.
e.g. Targeting and hitting active monsters is beyond a single action.
In particular, this means that are explicitly banned while on-battle: - Things that automate actions or combine multiple actions.
- Hovering attacks are allowed as exception - Things that parse the game state in order to, in any way, trigger or selectively present an action
-> example: a generic "use the potion that would fix my current threshold trigger" button would not be allowed. - Things that stop hover-attack (or any other action) based on specific condition. Hovering can restart automatically though.
- Only exceptions allowed are stop on HP/MP/SP thresholds and stop on buffs expiring. -> example: default hotkeys cannot be excluded in case of low health - Things that indiscriminately allow the player to solve a condition without having to understand what he is solving.
- Things that automatically select a monster to attack based on whatever condition.
-> example: an automated series of attacks to multiple monsters one after the other; auto-attacking the first monster - Things that help the player to solve a riddle of the riddle master
while off-battle: - Things that allows player to collect benefits from HV without requiring an input from the player are forbidden.
-> example: automatic scanning/buying items from the HV item shop and automatic buying of lottery tickets. - Things that act under multi-threading principle, since they will occur in some sitewide protections and most likely cause people to be tempbanned
If a function (or even worse, the whole script) cannot comply with these instructions, then it will have to be excluded from the script. If you find a possibly troublesome script, feel free to report it to a mod or to ask one of the coders here to check it. Same applies if you see people who are actively spreading said stuff. Your cooperation will be appreciated. This post has been edited by Scremaz: Feb 28 2020, 23:11
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Apr 22 2012, 02:23
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Evil Scorpio
Group: Gold Star Club
Posts: 6,557
Joined: 9-May 10
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QUOTE(LangTuTaiHoa @ Apr 21 2012, 21:59) I got the problem now. Working on it. Fixed version: Download:
monsterlab1.1.zip ( 861bytes )
Number of downloads: 277A little less eye-candy, but should work with long list now I've tried it. Works perfectly now.
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Apr 22 2012, 21:30
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10
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QUOTE(Evil Scorpio @ Apr 22 2012, 01:23) I've tried it. Works perfectly now. Glad you liked it. Fixed a potential bug in that post
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Apr 23 2012, 02:16
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hzqr
Group: Gold Star Club
Posts: 4,671
Joined: 14-May 09
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monsterlab.user.zip ( 1.76k )
Number of downloads: 210This is one I had for quite some time but only got around to rewriting decently now. It adds some features to Monster Lab such as monster sorting, wins/kills since last check and a thing with crystals I can't be arsed to explain.
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Apr 23 2012, 05:08
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Evil Scorpio
Group: Gold Star Club
Posts: 6,557
Joined: 9-May 10
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QUOTE((Cheater) Tiap @ Apr 22 2012, 22:16)
monsterlab.user.zip ( 1.76k )
Number of downloads: 210This is one I had for quite some time but only got around to rewriting decently now. It adds some features to Monster Lab such as monster sorting, wins/kills since last check and a thing with crystals I can't be arsed to explain. I've tried it, and it's great. But...how is the monster sorting works? I don't see any "arrows" and stuff.
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Apr 23 2012, 05:39
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hzqr
Group: Gold Star Club
Posts: 4,671
Joined: 14-May 09
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Drag and drop
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Apr 23 2012, 05:52
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Evil Scorpio
Group: Gold Star Club
Posts: 6,557
Joined: 9-May 10
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QUOTE((Cheater) Tiap @ Apr 23 2012, 01:39) Drag and drop Whoa, I definitely didn't expect that... Cool.
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Apr 23 2012, 06:58
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Raidy
Group: Members
Posts: 12,814
Joined: 9-July 08
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QUOTE((Cheater) Tiap @ Apr 23 2012, 04:16)
monsterlab.user.zip ( 1.76k )
Number of downloads: 210This is one I had for quite some time but only got around to rewriting decently now. It adds some features to Monster Lab such as monster sorting, wins/kills since last check and a thing with crystals I can't be arsed to explain. thanks, cool script
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Apr 23 2012, 08:58
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n125
Group: Gold Star Club
Posts: 6,279
Joined: 24-May 08
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@LangTuTaiHoa
Does your Monster Lab timer script work with Firefox via Greasemonkey? Trying to install your version 1.2 script just displays it as text. The same thing happens with version 1.1. Renaming it to *.user.js allows it to install via Greasemonkey, but no timers or anything are displayed.
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Apr 23 2012, 09:13
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Raidy
Group: Members
Posts: 12,814
Joined: 9-July 08
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Is it possible to get (Cheater) Tiap's & LangTuTaiHoa's scripts to work at the same time ( or combine them).
I installed both, but when I did some rearranging of monster order with (Cheater) Tiap's script, the timer from LangTuTaiHoa's script no longer works properly.
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Apr 23 2012, 09:59
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sigo8
Group: Gold Star Club
Posts: 3,161
Joined: 9-November 11
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QUOTE(Raidy @ Apr 22 2012, 18:13) Is it possible to get (Cheater) Tiap's & LangTuTaiHoa's scripts to work at the same time ( or combine them).
I installed both, but when I did some rearranging of monster order with (Cheater) Tiap's script, the timer from LangTuTaiHoa's script no longer works properly.
Just needed to make sure LangTuTaiHoa's ran first, so I just C&P it in before (Cheater) Tiap's, and updated the header. If I hand to do any more than that my OC would forced me to refactor the whole damn thing. I did change the indention but all the took was "gg=G". I hate hard tabs.
monsterlab.user.1.2.js.zip ( 2.24k )
Number of downloads: 305This post has been edited by sigo8: Apr 23 2012, 10:05
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Apr 23 2012, 10:42
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Raidy
Group: Members
Posts: 12,814
Joined: 9-July 08
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thanks , works now
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Apr 23 2012, 13:52
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10
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Would it be possible to create a script to show some decimal points on stamina? Since we know the rates for regrowth and loss, could you just have it set to count from the last increase in stamina and then use the time regeneration time to calculate the amount of growth? Since we know how quickly it would be depleted, a similar formula using the number of rounds per battle type. Since I have no idea how to do any of this, I totally understand if it's impossible or much more complicated then it's worth
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Apr 23 2012, 14:35
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varst
Group: Catgirl Camarilla
Posts: 11,561
Joined: 30-March 10
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I've updated the script list in wiki. Check if there's any problems.
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Apr 23 2012, 18:20
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10
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Is there any moderator still working? I think this thread should be stickied
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Apr 25 2012, 00:46
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MizuhoChan
Group: Members
Posts: 210
Joined: 27-December 11
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Is there anything special you need to do to get these working? I tried the monsterlab one, but I'm not getting any timers.
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Apr 25 2012, 05:20
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hzqr
Group: Gold Star Club
Posts: 4,671
Joined: 14-May 09
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extendedconfirms.user.zip ( 1.52k )
Number of downloads: 244Another old one, replaces the [ i1194.photobucket.com] default confirms with some [ i1194.photobucket.com] new ones. Visit this, this and this after you've installed the script to get started. Item World works on Chrome only if you're using TamperMonkey.
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Apr 25 2012, 14:48
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sigo8
Group: Gold Star Club
Posts: 3,161
Joined: 9-November 11
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QUOTE(MizuhoChan @ Apr 24 2012, 09:46) Is there anything special you need to do to get these working? I tried the monsterlab one, but I'm not getting any timers.
Did you visit the monsters first? QUOTE((Cheater) Tiap @ Apr 24 2012, 14:20)
extendedconfirms.user.zip ( 1.52k )
Number of downloads: 244Another old one, replaces the [ i1194.photobucket.com] default confirms with some [ i1194.photobucket.com] new ones. Visit this, this and this after you've installed the script to get started. Item World works on Chrome only if you're using TamperMonkey. Fixed that for you. Yes I am insane.
extendedconfirms.user.js.zip ( 1.59k )
Number of downloads: 605This post has been edited by sigo8: Apr 25 2012, 14:49
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Apr 25 2012, 15:44
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MizuhoChan
Group: Members
Posts: 210
Joined: 27-December 11
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QUOTE(sigo8 @ Apr 25 2012, 07:48) Did you visit the monsters first? Fixed that for you. Yes I am insane.
extendedconfirms.user.js.zip ( 1.59k )
Number of downloads: 605I did. I've got the hourly timer and HVStat working, so I know it's not greasemonkey that isn't working. But none of the monster lab scripts would work. I've just installed it again to make certain. I visited all 5 monsters and still no timers. This post has been edited by MizuhoChan: Apr 25 2012, 15:45
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Apr 25 2012, 16:15
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10
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QUOTE(MizuhoChan @ Apr 25 2012, 14:44) I did. I've got the hourly timer and HVStat working, so I know it's not greasemonkey that isn't working. But none of the monster lab scripts would work.
I've just installed it again to make certain. I visited all 5 monsters and still no timers.
Try chrome with tampermonkey?
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Apr 25 2012, 16:49
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MizuhoChan
Group: Members
Posts: 210
Joined: 27-December 11
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QUOTE(LangTuTaiHoa @ Apr 25 2012, 09:15) Try chrome with tampermonkey?
Weird, it works in chrome.
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