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[Add-on] HVStat 5.7.1 (November 2017), HV Statistics, Tracking, and Analysis Tool (for Firefox and Chrome) |
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Jul 26 2012, 06:08
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Late for work :(
Group: Gold Star Club
Posts: 202
Joined: 5-July 08
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The HentaiVerse Statistics, Tracking, and Analysis Tool HentaiVerse 0.86 Features:Improves the battle interface by highlighting actions, showing monster stats, and a more visible countdown for status effect durations. Save scan results to later show saved data in battle. Capture battle data and analyze your combat statistics Track your exp, credit and proficiency gains Log item drops and arena rewards Tally how many monsters you've killed Count page load and script execution time to customize STAT for best performance ...and more! Currently supported browsers:Mozilla Firefox Google Chrome Note: Browsers based on these may or may not work. For example, Iron is based on Chrome and at time of posting, will run HVS successfully. [github.com] Download v5.7.1 (both Firefox and Chrome versions, source code included)Note for Firefox users: download this if you have WebExtension-based browser (Firefox 57+). Support with older versions isn't fully granted. [github.com] Download v5.7.0 (both Firefox and Chrome versions, source code included)Note for Firefox users: download this if you have Firefox 56 and lower. [github.com] Installation Instructions (Note: Chrome instructions has an outdated version, please use the link above to download) Note from the author:QUOTE(diamondg @ Aug 27 2017, 00:38) Note that http://hentaiverse.org and https://hentaiverse.org are technically different sites, and HVStat databases are separate for those. The main site seems to always guide to https-version, but manually entered URLs and bookmarks can go to http-version as well. I don't know how to sync them automatically, so HVStat shows a warning icon on http-version. It is recommended to export HVStat data from http-version manually, import data to https-version and use only https-version afterwards. Bug Reports:If you're making a bug report, we need the following information: - Your browser type and version
- An accurate description of the problem and when it happens
- Console Log Errors if there are any.
Firefox: CTRL + ALT + J Chrome: CTRL + SHIFT + J Current Developers:diamondg Past Developers:GaryMcNabb, greentea039, mrttao, Ilirith, H2Odk, gillian, Galdric, icetea01, hen_Z, DemonEyesBob, coredumperrorory, mkonji, derpymal, tmihor, Tiap, Byledalej Previous HVSTAT Thread.Developer Stuff:We now have a github repo to try and keep the updates under some level of control. If you would like to be able to commit/sync, please let me know. [ github.com] Come GIT some.Older versions:[ github.com] Download (v5.6.9, Reloader compatible)[ chrome.google.com] Download (v5.6.9, Chrome version)[ github.com] Installation Instructions (Note: Chrome instructions has an outdated version, please use the link above) [ github.com] Downloads (v5.6.8.2)[ github.com] Changelog (v5.6.8.2)This post has been edited by Scremaz: Nov 17 2017, 23:34
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Jul 27 2012, 09:22
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Ilirith
Group: Gold Star Club
Posts: 513
Joined: 31-July 08
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Yea, i've had that happen too a few times... oddly enough, it seemed to not fix itself by just clicking the battle button in the menu, so it might be caused by a specific monster.. so next time it happens, please note down which enemies you are facing =)
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My WTS - Various equipment. My WTB - Trading HATH for Artifacts! Thanks to Evil Scorpio for the Avatar :3 K+ Evil Scorpio for his kindness :) HV STAT 5.4.x HV STAT My K+Mrttao K+GaryMcNabb K+greentea039 K+QUOTE(gamagaeru) [15:14:10] <gamagaeru> I own dicknipples.com and I know fetish.
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Jul 27 2012, 09:38
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Late for work :(
Group: Gold Star Club
Posts: 202
Joined: 5-July 08
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Try version [ github.com] 5.4.0.1. It looks like an incomplete scan or something, but I can't be sure. If it happens again, can you please enable "Show monster statistics on mouseover" and take a screenshot for me?
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Jul 27 2012, 09:44
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mrttao
Group: Gold Star Club
Posts: 753
Joined: 6-June 12
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QUOTE(H2Odk @ Jul 26 2012, 19:05) Sometimes this happen, I am currently using 5.3.3.1. It also happened in 5.2.2, in that it caused the scan/skill buttons not to show. I have unsuccessfully tried to find out why, but that part of the code makes my brain hurt there is an option called "Save skill types (elements) while used in battle (data updated on scan and outside of battle)" I believe this is what you get when a monster was never scanned, but has had data collected on its attack type (which can be displayed) As you can see, it doesn't know what the weaknesses, volnerabilities, class, or PL are. But it does know the attack type of that monster. Also, I noticed that new monsters no longer display NEW, instead they are showing up as "0" or "-" for the class, I don't quite remember which (only saw a couple. I have enabled the feature to show monster PL but I have also updated to 5.4 at the same time). The rest as like your image, 0+ for PL, 0 and 0 for the weaknesses and resistances. I am having a hard time finding more info because I very very rarely encounter an unscanned monster anymore. PS. I think the NEW tag should be red to draw attention to it. This post has been edited by mrttao: Jul 27 2012, 09:48
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Jul 27 2012, 09:49
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Late for work :(
Group: Gold Star Club
Posts: 202
Joined: 5-July 08
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QUOTE(mrttao @ Jul 27 2012, 13:44) there is an option called "Save skill types (elements) while used in battle (data updated on scan and outside of battle)"
I believe this is what you get when a monster was never scanned, but has had data collected on its attack type (which can be displayed)
Also, I noticed that new monsters no longer display NEW, instead they are showing up as "0" or "-" for the class, I don't quite remember which (only saw a couple. I have enabled the feature to show monster PL but I have also updated to 5.4 at the same time). The rest as like your image, 0+ for PL, 0 and 0 for the weaknesses and resistances. I am having a hard time finding more info because I very very rarely encounter an unscanned monster anymore.
That was fixed in version 5.4.0.1. I had to change if (mclass !== 0) to if (mclass !== "0") Because mclass is a string for some reason :/
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Jul 27 2012, 10:03
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11
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QUOTE(GaryMcNabb @ Jul 27 2012, 04:46) I was personally very happy with this update. It introduced a couple of bugs due to previous lazy coding but they're easy enough to fix. Thanks again.
My pleasure. But some '==' and '!=' operators still have remained. I missed them when I merged to 5.3.3.4.
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Jul 27 2012, 10:08
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Late for work :(
Group: Gold Star Club
Posts: 202
Joined: 5-July 08
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QUOTE(greentea039 @ Jul 27 2012, 14:03) My pleasure. But some '==' and '!=' operators still have remained. I missed them when I merged to 5.3.3.4.
Fixed it. You should PM Ilirith for GIT access.
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Jul 27 2012, 20:35
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11
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QUOTE(GaryMcNabb @ Jul 27 2012, 11:08) Fixed it. You should PM Ilirith for GIT access.
Thanks. I PMed Ilirith. By the way, I found another bug related 10th monster. In function collectRoundInfo, the number added after 'mkey_' is wrong. 'mkey_0' is correct, but now 'mkey_10'.
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Jul 27 2012, 22:01
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Late for work :(
Group: Gold Star Club
Posts: 202
Joined: 5-July 08
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QUOTE(greentea039 @ Jul 28 2012, 00:35) Thanks. I PMed Ilirith.
By the way, I found another bug related 10th monster. In function collectRoundInfo, the number added after 'mkey_' is wrong. 'mkey_0' is correct, but now 'mkey_10'.
I'm not sure what you mean sorry, but I'm sure you can fix it once Ilirith gets you access. BTW, for anyone interested: I just uploaded 5.4.1 and it should boost Chrome users performance hard. It also fixes the Infinity HP/SP bug and if you disable HV logo, it stops it before it downloads the img file, giving you another performance boost. Firefox users miss out because they haven't implemented 'beforeload' yet, sorry.
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Jul 28 2012, 00:21
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TheGreyPanther
Group: Gold Star Club
Posts: 3,676
Joined: 9-April 11
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QUOTE(GaryMcNabb @ Jul 27 2012, 16:01) BTW, for anyone interested: I just uploaded 5.4.1 and it should boost Chrome users performance hard. It also fixes the Infinity HP/SP bug and if you disable HV logo, it stops it before it downloads the img file, giving you another performance boost. Firefox users miss out because they haven't implemented 'beforeload' yet, sorry.
Tested you new version and it broke "Inpage equipment calculator". Do you know why that may be? Despite the fact that "Inpage equipment calculator" is no longer updated which is sad but it is still somewhat useable with H2Odk workaround. I use Chrome btw. This post has been edited by TheGreyPanther: Jul 28 2012, 00:22
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Jul 28 2012, 00:31
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11
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Request adding to the .json file:
"exclude_matches": [ "http://hentaiverse.org/pages/showequip.php*" ]
HVSTAT doesn't have any feature's for individual equipment popups/pages, and the most recent 5.4.1 prevents the equipment calculator from working. I think its because of the change to load at document start.
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Jul 28 2012, 01:44
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Late for work :(
Group: Gold Star Club
Posts: 202
Joined: 5-July 08
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Added exclude_matches and pushed the update. It'll be in 5.4.2.
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Jul 28 2012, 03:32
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Evil Scorpio
Group: Gold Star Club
Posts: 6,557
Joined: 9-May 10
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Requests: 1. "Effect Expiring Warning: Absorb" removal. 2. "Alert when Absorb triggers" function addition. 3. "Alert when Overcharge is full" function addition. 3. Item tags function extension: a possibility to change/add equipment tags for multiple equipment at the same time.
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Jul 28 2012, 06:25
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H2Odk
Newcomer
Group: Members
Posts: 90
Joined: 28-April 10
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It happened again this is with 5.4.0.1, and even though I have modified it a bit (commented out all the replace statements (line 458-637)), I have not touched the part that get\set these values. This post has been edited by H2Odk: Jul 28 2012, 06:26
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Jul 28 2012, 08:38
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09
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Request add -> Track Sch Girl Trophy Drops.
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Jul 28 2012, 17:37
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11
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QUOTE(Evil Scorpio @ Jul 28 2012, 04:32) 3. "Alert when Overcharge is full" function addition.
now working
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Jul 28 2012, 19:13
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,112
Joined: 20-March 11
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Tier-3 skill could not be selected with any hot key when tier-1 skill cooldown is finished. (before 5.2.2)
Chain 1 skill still overrides chain 3 when I played as a DWer.
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Jul 28 2012, 21:01
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11
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QUOTE(MidNightPass @ Jul 28 2012, 20:13) Chain 1 skill still overrides chain 3 when I played as a DWer.
When pressing hot key first, chain 1 skill is selected if cooldown finished. Then, pressing hot key again, chain 3 skill is selected if overcharge is enough. Should select chain 3 skill first when it is available?
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Jul 29 2012, 02:37
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Late for work :(
Group: Gold Star Club
Posts: 202
Joined: 5-July 08
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QUOTE(H2Odk @ Jul 28 2012, 10:25) It happened again this is with 5.4.0.1, and even though I have modified it a bit (commented out all the replace statements (line 458-637)), I have not touched the part that get\set these values. This bug is an asshole but I'll see what I can do. EDIT: Lame, I've fixed it but broke popup's somehow. This post has been edited by GaryMcNabb: Jul 29 2012, 04:02
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Jul 29 2012, 03:10
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gergjklrejger
Newcomer
Group: Recruits
Posts: 16
Joined: 7-February 11
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thank you! now I know there are gems I can use.
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Jul 29 2012, 04:53
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mrttao
Group: Gold Star Club
Posts: 753
Joined: 6-June 12
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Chrome 5.4.1 has the "Highlight Quickcast" alert not working. (not painting it blue / dark blue at low mana mana )
And now it works again. Weird. I disabled and re-enabled the hide logo function, then ate a mana pot and it painted it dark blue. (I intentionally drained my mana almost entirely to test)
This post has been edited by mrttao: Jul 29 2012, 04:55
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