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[Change] Lottery prizes, For people who play HV |
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Oct 24 2016, 21:20
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Tenboro
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One thing I often hear about the HV lottery prizes is that people are mostly in it for either the gear or the chaos tokens. Presumably, the golden ticket is also desirable since it improves the chance in future lotteries.
If the blood tokens and soul fragments are really considered trash tier, I'm considering just making the 3rd through 5th prize awards different amounts of chaos tokens, but I would like to know what the regulars think about this.
I would be open to other suggestions as well, but keep in mind that to avoid abuse, lottery prizes should generally not be tradeable.
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Oct 28 2016, 13:43
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jackalo
Group: Gold Star Club
Posts: 705
Joined: 24-July 13
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QUOTE(Sapo84 @ Oct 24 2016, 09:44) Yeah, every time I play HV I always think the best way to improve the game is by having more fully chaosed monsters that take 2X the hit to die and make DW, Niten and 2H even less viable. No, I don't think that throwing chaos tokens at the problem solves anything. Trainers wanting chaos tokens are also the reason why a lot of first prices end up being unused. Definitely don't want more of that.
QUOTE(Scremaz @ Oct 24 2016, 10:31) ^ +1
i would also like to give this ^100000+++++++ make melee aside from 1h/s great again!
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Melee Enthusiast
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Nov 7 2016, 08:37
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Scremaz
Group: Gold Star Club
Posts: 24,228
Joined: 18-January 07
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@ everyone who wants for the prices to be converted into Chaos Tokens: do you remember what we all thought everytime the troll won a token pot? did you note that ~90% of the times there's a fucking Memory mob in all those fucking rounds? do you really want for it to become 100%? @ everyone who wants for the biggest prices to be at the top of the page: what's the big deal, if we don't even know in which order winners are extracted? afaik Tenboro never denied nor confirmed that (just saying) 5 winners are picked randomly and then further mixed between them. before asking this we should be sure of how winners are picked, otherwise enjoy the pointless fix. @ everyone who wants shields in the lottery: yes, please. possibly into weapon section. @ everyone who wants for non-1H melee to be made more viable: yes, pretty please! and with a cherry on the top! for example, why not making DW earning OC at every parry in a 1H-like fashion? and maybe boosting 2H Parry ability too...
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Nov 8 2016, 20:53
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Freedomno1
Group: Members
Posts: 113
Joined: 25-January 10
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I don't mind the blood tokens since they can be used in the arena, that said I never really found a strong need for Soul Fragments, as you mentioned before there really weren't that many unique non tradeable items to change them with, considering the limited prize options available having additional chaos tokens prizes would be a good option since upgrading monsters is a quite difficult and long process in the hentaiverse.
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Nov 9 2016, 03:35
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Scremaz
Group: Gold Star Club
Posts: 24,228
Joined: 18-January 07
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QUOTE(Freedomno1 @ Nov 8 2016, 13:53) upgrading monsters is a quite difficult and long process in the hentaiverse.
i'm pretty sure that's exactly how it was meant to be. the variable amount of untradeable trophies which would behave like current ones (T6? T7? T8? whatever) doesn't seem too bad of an idea though...
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Nov 9 2016, 19:30
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Dead-ed
Group: Members
Posts: 3,503
Joined: 5-March 14
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QUOTE(Freedomno1 @ Nov 8 2016, 05:53) I don't mind the blood tokens since they can be used in the arena, that said I never really found a strong need for Soul Fragments, as you mentioned before there really weren't that many unique non tradeable items to change them with, considering the limited prize options available having additional chaos tokens prizes would be a good option since upgrading monsters is a quite difficult and long process in the hentaiverse.
& who's gonna win those prizes? You? Or those catgirls with their 2356432356 top plv monsters?
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Nov 9 2016, 20:32
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Scremaz
Group: Gold Star Club
Posts: 24,228
Joined: 18-January 07
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QUOTE(Dead-ed @ Nov 9 2016, 12:30) & who's gonna win those prizes? You? Or those catgirls with their 2356432356 top plv monsters?
which means a crappy (or at least less-than-useful) prize *has* to be kept.
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Nov 10 2016, 03:05
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DraxialDrax
Newcomer
Group: Recruits
Posts: 17
Joined: 9-May 14
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I know it might be a little of hassle, but..
I'd suggest having more than two types of lottery; I know it would be a bit of programming and database and server loads, but i think it would be nice to have more lotteries;
For example, an lottery for tokens; Also, it would be nice to have more lotteries than just one type of set(currently one for weapons and one for armors), so we'd have more than one per set, allowing for two lotteries per equipment type (or even one per slot type(main hand, left hand, feet, etc! That would be nice, but maybe impractical/hard to implement.. )
Another suggestion would be create a voting in the lottery, so people would be able to vote what type of equipment/armor they want(hand,feet,etc);
This post has been edited by DraxialDrax: Nov 10 2016, 10:25
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Nov 11 2016, 10:14
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Honeycat
Group: Catgirl Camarilla
Posts: 61,034
Joined: 26-February 07
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QUOTE(Scremaz @ Nov 6 2016, 14:37) did you note that ~90% of the times there's a fucking Memory mob in all those fucking rounds? do you really want for it to become 100%?
0 2 Spawned Monster A: MID=121169 (In Memorabilia Of Darksage F2d) LV=463 HP=174048 0 1 Initializing arena challenge #3 (Round 1 / 7) ... 0 0 Battle Start! 0 2 Spawned Monster A: MID=116034 (In Memorabilia Of Darksage Ff4) LV=466 HP=223968 0 1 Initializing arena challenge #3 (Round 2 / 7) ... 0 0 Battle Start! 0 2 Spawned Monster A: MID=147936 (In Memorabilia Of Darksage Pa) LV=462 HP=173696 0 1 Initializing arena challenge #3 (Round 3 / 7) ... 0 0 Battle Start! 0 2 Spawned Monster A: MID=147932 (In Memory Of Dark Mages Xyw) LV=465 HP=213152 0 1 Initializing arena challenge #3 (Round 5 / 7) ... 0 0 Battle Start! It's getting there.
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Nov 11 2016, 20:33
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Scremaz
Group: Gold Star Club
Posts: 24,228
Joined: 18-January 07
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QUOTE(Sesshomaru Moon @ Nov 11 2016, 03:14) 0 2 Spawned Monster A: MID=121169 (In Memorabilia Of Darksage F2d) LV=463 HP=174048 0 1 Initializing arena challenge #3 (Round 1 / 7) ... 0 0 Battle Start!
0 2 Spawned Monster A: MID=116034 (In Memorabilia Of Darksage Ff4) LV=466 HP=223968 0 1 Initializing arena challenge #3 (Round 2 / 7) ... 0 0 Battle Start!
0 2 Spawned Monster A: MID=147936 (In Memorabilia Of Darksage Pa) LV=462 HP=173696 0 1 Initializing arena challenge #3 (Round 3 / 7) ... 0 0 Battle Start!
0 2 Spawned Monster A: MID=147932 (In Memory Of Dark Mages Xyw) LV=465 HP=213152 0 1 Initializing arena challenge #3 (Round 5 / 7) ... 0 0 Battle Start! It's getting there.
ditto. raise your hands whoever never saw something similar or close to this.
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Nov 12 2016, 10:37
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08
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I agree that many people are probably playing for chaos tokens, but I also agree that throwing too many chaos tokens out there makes HV, particularly the uber-trainers' monsters, more ridiculous.
From least complex to most complex: 1) Replace soul fragments with artifacts 2) Replace with new Magnificent or Legendary trophy item so you can choose what equip type you want, but it's not going to be as good as the peerless and still probably won't pop the particular attributes you want. 3) Instead of making them distinct awarded prizes, each winner gets their choice of the five prize items.
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ろけっとぱんちわゆうじょうのあかし QUOTE Thank you, for unintentionally prolonging my life. Considering what I gained, this token expression of gratitude in the form of an increase in the green numbers under one's profile picture on a titty-cartoon site's forum hardly seems sufficient.
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Nov 15 2016, 01:12
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11
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QUOTE(mozilla browser @ Oct 26 2016, 10:16) It was previously said that the order of lottery prizes did not matter, andI was given to think that was because 5 lottery winners were drawn randomly based on the effective number of lottery tickets, and then the prizes they received were uniformly randomly assigned between them.
Is that sorta correct?
QUOTE(Scremaz @ Nov 7 2016, 08:37) @ everyone who wants for the biggest prices to be at the top of the page: what's the big deal, if we don't even know in which order winners are extracted? afaik Tenboro never denied nor confirmed that (just saying) 5 winners are picked randomly and then further mixed between them. before asking this we should be sure of how winners are picked, otherwise enjoy the pointless fix.
Seriously, if I really wanted a particular Peerless Preternatural Pointy of Pillage which few other folks want, is there any point in going all out for it? Say, 20000 tickets are purchased by others and 20000 tickets by me for a total of 40000 tickets sold (and no golden lottery tickets are used). Do I get a 50% chance of winning the top prize and a pretty damn good chance (~ 1- 0.5^5) of winning one of the 5 prizes? Or is it like 50% chance of getting one of the top 5 prizes (with each prize being equally likely)? Or something else?
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Nov 15 2016, 04:30
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Scremaz
Group: Gold Star Club
Posts: 24,228
Joined: 18-January 07
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QUOTE(mozilla browser @ Nov 14 2016, 18:12) Seriously, if I really wanted a particular Peerless Preternatural Pointy of Pillage which few other folks want, is there any point in going all out for it?
Say, 20000 tickets are purchased by others and 20000 tickets by me for a total of 40000 tickets sold (and no golden lottery tickets are used). Do I get a 50% chance of winning the top prize and a pretty damn good chance (~ 1- 0.5^5) of winning one of the 5 prizes?
Or is it like 50% chance of getting one of the top 5 prizes (with each prize being equally likely)? Or something else?
it was previously said that even if the number of competitors is lower than the number of prizes, one cannot win two times. obviously the restriction was put in a better way, but this is the meaning. if there are two bidders, then prizes 3, 4 and 5 won't be assigned. now that i come to think about it, this *may* even be the reason because Chaos Tokens are at 5th place
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Nov 15 2016, 09:05
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11
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QUOTE(Scremaz @ Nov 15 2016, 04:30) it was previously said that even if the number of competitors is lower than the number of prizes, one cannot win two times. obviously the restriction was put in a better way, but this is the meaning. if there are two bidders, then prizes 3, 4 and 5 won't be assigned.
This doesn't answer the question of the expected outcome distribution if one person bids 10k tickets and the only other person bids 1 ticket. We really don't know how lottery drawing is done. This question comes about because QUOTE(Tenboro @ Apr 17 2016, 08:17) Well, even if the perceived value is off, the order isn't really important.
This post has been edited by mozilla browser: Nov 15 2016, 13:43
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Nov 15 2016, 21:45
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Scremaz
Group: Gold Star Club
Posts: 24,228
Joined: 18-January 07
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QUOTE(mozilla browser @ Nov 15 2016, 02:05) This doesn't answer the question of the expected outcome distribution if one person bids 10k tickets and the only other person bids 1 ticket.
well, one ticket is picked from that 10k pool, then that user is excluded and system will pass to the other one. no other bidders, so that's all folks. as for who's picked first, ug... guess a randomization algorithm parses the first number, then removes from the pool all the numbers corresponding to the same user. second number, second user, other amount of tickets removed. so on until the fifth ticket. not sure if this order also corresponds to the prizes order or if there's another randomization pass. not that the second one would actually be that long... QUOTE(mozilla browser @ Nov 15 2016, 02:05) We really don't know how lottery drawing is done. This question comes about because QUOTE(Tenboro @ Apr 17 2016, 01:17) Well, even if the perceived value is off, the order isn't really important.
i cannot help but reading this as: "5 random tickets are picked, then randomly assigned, so the order in which they are picked doesn't matter at all". please correct me if i'm wrong. but as i stated before, keeping bigger prizes at last places helps in the (quite remote!) case in which there shouldn't be enough competitors to assign all prizes
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Nov 17 2016, 12:07
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uriocros
Lurker
Group: Lurkers
Posts: 3
Joined: 11-November 16
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I liked the post
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Nov 18 2016, 16:25
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vsop
Newcomer
Group: Members
Posts: 39
Joined: 4-April 08
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I would love that! But: prizes should not be tradable. Otherwise you could have multiple accounts playing for one or all kinds of bad stuff could happen. we could make the chaos lotery like this:
1st: chaos token [max 1000] 2nd: golden ticket 3rd: chaos token half the amount 4rd: chaos token 1/4 ot the amount 5th: chaos token 1/10 ot the amount
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Nov 19 2016, 08:32
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Colman
Group: Gold Star Club
Posts: 7,317
Joined: 15-November 10
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There is no reason to change the prize if the winners are always the same. This post has been edited by Colman: Nov 19 2016, 08:32
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Nov 19 2016, 20:35
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EsotericSatire
Group: Catgirl Camarilla
Posts: 9,614
Joined: 31-July 10
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QUOTE(Colman @ Nov 18 2016, 14:32) There is no reason to change the prize if the winners are always the same. Don't be silly, its a completely even playing field there is no way that someone could pay other players to enter for them thus maximizing their winning probability.
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Nov 20 2016, 01:07
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Scremaz
Group: Gold Star Club
Posts: 24,228
Joined: 18-January 07
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QUOTE(EsotericSatire @ Nov 19 2016, 13:35) Don't be silly, its a completely even playing field there is no way that someone could pay other players to enter for them thus maximizing their winning probability.
funny. i remember a certain someone that once (rage)quitted because he didn't win despite having something like 50% of total tickets. and tenboro telling him "owning 50% tickets means having 50% chance not to win" and uh, just look at the names of winners. i'm quite positive many people don't even compete because they already know the result This post has been edited by Scremaz: Nov 20 2016, 01:08
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Nov 20 2016, 03:51
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mrpops
Group: Gold Star Club
Posts: 195
Joined: 27-July 13
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Okay so here is my suggestion, some have mentioned similar but this is mine.
Split the lottery into 3 different lotteries.
One is a weapon lottery, with a single winner. One is an item lottery, with a single winner. One is a 'regular' lottery, with a series of prizes, a total maybe of between 5-10. (all of these prizes should be things that are untradeable. Chaos Tokens / Shrine stuff maybe)
The prize pool doesn't matter too much, just make sure that; It isn't capped in total amount you can win like it is currently. The capping of total amount of entrants was a good idea. (20,000 per person max) The capping of the total amount you could win in those prize brackets was not. We should be encouraging increasing the amount of entrants entering, not creating some kind of bottleneck. The lottery should be some inflation sink, not feel punished or dissuaded for entering.
This regular lottery would be aimed at the regulars who have a large surplus of stuff.
This would also better be enforced by the addition of a couple of features; Add an average amount of GP per day, we can already see on the hath page how much bandwidth we can consume and we can already track the amounts of files served, working out the GP per day should be a trivial change.
Add a feature that allows you to automate entry into the regular 3rd lottery, (the chaos token one)
Both these changes would then allow regular players to automatically enter the item lottery.
Why is this important? Because it changes the whole dynamic of the lottery, instead of entering (happy) and then being disappointed that you lose (sad).
You instead go into the scenario where you automatically enter (click and forget) and then you get a moogle mail or whatever (this also could be automated by the system to send out a moogle mail to those who win) and then you are happy that you won.
As a result of these changes what will occur? GP will probably go up in price, which I think is a good thing. GP is an important aspect of this site and if it becomes harder to obtain then you are going to notice more people using H@H. (greater network resilience + better geo coordination which results in better throughput).
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