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HentaiVerse Isekai 2022 Season 2, With Update 90 |
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Jun 28 2022, 10:49
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mewsf
Group: Gold Star Club
Posts: 459
Joined: 24-June 14
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QUOTE(Tenboro @ Jun 28 2022, 15:11) It's very unlikely that all the changes can make it into one update, and I probably won't push it to Persistent until it's finished, at least unless a lot of people would rather get the new system early at the cost of bits being missing.
So can we at least know what we will get if we wait or not? Will the changes be fully implemented in two seasons?
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是中国人,说普通话,简单的英文也能大致读懂. 欢迎指正我的错误. I' Chinese and native speaker of Chinese language, can also talk in basic English, I'm sorry if my expression is not clear. Corrections are always welcome.
请尽量使用MM联系我, 因为PM有时候注意不到. 你也可以在非官方的Hentaiverse Discord讨论群中找到我. Please contact me via MM if possible, as PM may go unnoticed. You may also find me in the Unofficial Hentaiverse Discord server.
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Jun 28 2022, 11:17
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Tenboro
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QUOTE(mewsf @ Jun 28 2022, 10:49) So can we at least know what we will get if we wait or not? Will the changes be fully implemented in two seasons?
I'll get back to you on those in six months or so.
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Jun 28 2022, 12:44
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Noni
Group: Catgirl Camarilla
Posts: 10,748
Joined: 19-February 16
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for what it's worth, I would like to see the possibility to use cores for legendary->peerless upgrade as soon as possible, even if that would mean playing 6 months without IW-upgrades or their replacements. Reason: the knowledge that this is coming influences the trading, value of equipment, value of trophies, which has a huge impact on the entire HV community. If we have that feature, the prices can settle down towards the new situation.
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Jun 28 2022, 14:35
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Tenboro
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QUOTE(Noni @ Jun 28 2022, 12:44) for what it's worth, I would like to see the possibility to use cores for legendary->peerless upgrade as soon as possible, even if that would mean playing 6 months without IW-upgrades or their replacements. Reason: the knowledge that this is coming influences the trading, value of equipment, value of trophies, which has a huge impact on the entire HV community. If we have that feature, the prices can settle down towards the new situation.
What you wouldn't have is potencies. IW will still be there but rather than adding random traits it will increase the upgrade cap. There are tradeoffs to whether or not to delay pushing it to Persistent. Another reason to not delay it is that we won't be able to transfer Isekai equips for 2023 S1 until Persistent has been updated to handle it.
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Jun 28 2022, 15:41
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mewsf
Group: Gold Star Club
Posts: 459
Joined: 24-June 14
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So next season we will be playing without potencies in isekai? Although not everyone is doing IW in isekai, it will be a problem not having potencies such as butcher/overpower/juggernaut.
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是中国人,说普通话,简单的英文也能大致读懂. 欢迎指正我的错误. I' Chinese and native speaker of Chinese language, can also talk in basic English, I'm sorry if my expression is not clear. Corrections are always welcome.
请尽量使用MM联系我, 因为PM有时候注意不到. 你也可以在非官方的Hentaiverse Discord讨论群中找到我. Please contact me via MM if possible, as PM may go unnoticed. You may also find me in the Unofficial Hentaiverse Discord server.
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Jul 1 2022, 18:52
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Shank
Group: Global Mods
Posts: 5,507
Joined: 19-May 12
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If you have the lowest sell price, and someone places a sell price that isn't as low as yours, but low enough to reduce the min undercut based on their price, it prevents you from changing quantity on your items. Currently on Flower Vase, where (at time of this post), I have 2 flower vase selling at 7840c. There is a sell order of 7919 behind me, making the min undercut 7839. Because that's lower than my current sell order price, if I want to keep my sell order price but reduce or increase quantity, it gives me the error that my ask price needs to be at most 7839 and fails. I'm not actually wanting to reduce or anything, just noticed and thought I'd test. I haven't tested on the buy order side of things. Edit: Not sure I explained well, so a screenshot to illustrate the prices at this moment [ files.catbox.moe] https://files.catbox.moe/o7il2q.PNGThis post has been edited by Shank: Jul 1 2022, 21:31
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Jul 2 2022, 11:10
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Tenboro
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QUOTE(Shank @ Jul 1 2022, 18:52) If you have the lowest sell price, and someone places a sell price that isn't as low as yours, but low enough to reduce the min undercut based on their price, it prevents you from changing quantity on your items. This should be fixed now, let me know if you're still seeing this.
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Jul 2 2022, 15:16
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Shank
Group: Global Mods
Posts: 5,507
Joined: 19-May 12
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Just tested on a sell order with Nezu, seems to be working fine now, thanks for the quick fix
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Jul 4 2022, 05:13
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jaculuss
Newcomer
Group: Recruits
Posts: 11
Joined: 22-April 19
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Is it possible to include the item shop cost to the items that are sold there? Some items have sell offers that are higher than the price asked in the item shop, and i guess they will never be fulfilled (ex. scrap leather currently). It would also make it easier to have that information directly in the market, instead of having to go to the item shop to check for how much it is sold before placing a sell offer.
If possible, the market could also automatically sell an item if the buyer places a bid over the price the item shop asks, or having special offers indicating the price asked by the item shop to buy/sell (but that might just make the item shop redundant).
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Jul 4 2022, 11:40
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Tenboro
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QUOTE(jaculuss @ Jul 4 2022, 05:13) Is it possible to include the item shop cost to the items that are sold there? Some items have sell offers that are higher than the price asked in the item shop, and i guess they will never be fulfilled (ex. scrap leather currently). I might just add a restriction that you cannot list staple items above the item shop sell price. QUOTE(jaculuss @ Jul 4 2022, 05:13) If possible, the market could also automatically sell an item if the buyer places a bid over the price the item shop asks, or having special offers indicating the price asked by the item shop to buy/sell (but that might just make the item shop redundant).
If we end up with a situation where literally nothing is sold to the item shop, it might be turned into a buy-only shop, since at that point it's basically just a trap for young players. Edit: Actually, it made sense to just add those two together. Update: - The market now lists the itemshop price for staple items. - Sell orders for staple items must now be listed as less the itemshop price. - If you place a buy order for a staple item at or above the itemshop price, this will now automatically fill the order at the itemshop price.
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Jul 4 2022, 15:12
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Tgbvfr
Group: Members
Posts: 261
Joined: 13-February 08
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QUOTE(Tenboro @ Jun 26 2022, 08:15) - Due to a combination of the undercutting/overbidding mechanics and the higher transparency from the new trade log, the trading fee on Isekai was dropped to the same as on Persistent (1%).
I have been struggling to figure out why a seller would want to use The Market, aka TM, instead of the forums like WTS/WTB. Yes, TM needs buyers, but items will be overpriced if there are insufficient goods for sale. I hate to admit it, but it took a while to figure out the appeal of selling in TM. In real life, it takes a few days for a check to clear, but banks do not charge a fee when you have an account. On the other hand, you have access to the funds instantaneously if the buyer uses PayPal or a similar service, but there is a fee. It takes some folks longer than you would like to open their MoogleMail. I see the appeal of selling on the TM when you consider liquidity. Furthermore, the 1% fee is generous relative to the fees charged in real life, so thank you for setting a low fee. A few months from now once TM is firmly established in Persistent, I will be interested to see how it affects the number of posts in WTS/WTB.
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Jul 8 2022, 14:29
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sssss2
Group: Gold Star Club
Posts: 3,636
Joined: 11-April 14
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QUOTE(Tenboro @ Jul 23 2021, 17:57) HentaiVerse Persistent 0.88
- When crystal or chaos upgrading monsters in the monster lab, you can now do +5 levels by holding shift and +10 levels by holding control.
I noticed this now (I've read it before but I just missed) and I hope this applies to the forge as well. 'upgrade_count=%' for upgrade and 'enchant_count=%' for enchant. I know the equipment mechanics will be completely changed, but I think this won't be too difficult. This post has been edited by sssss2: Jul 8 2022, 14:30
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Jul 8 2022, 15:14
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what_is_name
Group: Gold Star Club
Posts: 558
Joined: 5-May 19
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QUOTE(sssss2 @ Jul 8 2022, 20:29) I noticed this now (I've read it before but I just missed) and I hope this applies to the forge as well. 'upgrade_count=%' for upgrade and 'enchant_count=%' for enchant.
I know the equipment mechanics will be completely changed, but I think this won't be too difficult.
I've also do some test, currently the monster lab accept any number below 10 as the 'count' argument, but it doesn't accept the number above 10 (forgot if it will fail or just consider anything above 10 as 10). It would be better if the server accept larger number until cap limit as the argument, then the script will able to upgrade any stats to any level in one request as long as you have enough items. Well but anyway it work OK now if this not going to change
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Jul 9 2022, 11:58
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sssss2
Group: Gold Star Club
Posts: 3,636
Joined: 11-April 14
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QUOTE(what_is_name @ Jul 8 2022, 22:14) but it doesn't accept the number above 10
QUOTE(what_is_name @ Jul 8 2022, 22:14) It would be better if the server accept larger number until cap limit as the argument
+1
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Jul 9 2022, 18:29
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mathl33t
Group: Gold Star Club
Posts: 584
Joined: 9-April 19
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Curious interactions with overbid on Bunny-Girl Costumes: It looks like there was a small buy order(s) that got fulfilled, but there's no minimum overbid against 2nd or 3rd place orders, so we ended up with three orders separated by a credit each. Not sure if this is intended, and it could be exploited.
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Jul 9 2022, 20:51
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Tenboro
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QUOTE(mathl33t @ Jul 9 2022, 18:29) It looks like there was a small buy order(s) that got fulfilled, but there's no minimum overbid against 2nd or 3rd place orders, so we ended up with three orders separated by a credit each. Not sure if this is intended, and it could be exploited.
The system doesn't try to prevent orders from being less than 1% apart as such, it's only there so that if you overbid the current best offer it has to be by at least that much, solely to prevent the 1 C bump wars. There shouldn't be any way to exploit that unless someone places a temporary order solely to let someone else place an order less than 1% above the previous best order and then cancels the temporary order, which is explicitly not allowed.
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Jul 10 2022, 03:55
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,086
Joined: 26-April 12
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QUOTE(mewsf @ Jun 28 2022, 15:41) So next season we will be playing without potencies in isekai? Although not everyone is doing IW in isekai, it will be a problem not having potencies such as butcher/overpower/juggernaut.
And Hollowforged, don't forget Hollowforged... Honestly, I still dread the day all my precious potencies I've struggled with will be gone... It really needs to be worth it, but my expectations are low. Also can't wait for forced stat upgrade and equipment powercreep with legendary core upgrades costing 500 millions Also, since I forgot for a few months: ...Tower to persistent? 👉👈 This post has been edited by Juggernaut Santa: Jul 10 2022, 04:25
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Jul 10 2022, 17:58
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15112006
Group: Gold Star Club
Posts: 860
Joined: 27-September 08
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QUOTE(Juggernaut Santa @ Jul 9 2022, 22:55) And Hollowforged, don't forget Hollowforged... Honestly, I still dread the day all my precious potencies I've struggled with will be gone... It really needs to be worth it, but my expectations are low. Also can't wait for forced stat upgrade and equipment powercreep with legendary core upgrades costing 500 millions Also, since I forgot for a few months: ...Tower to persistent? 👉👈 Also, monsters resisting imperil is already annoying with pen5 on staves, now imagine without pen5 after the update comes to persistent... I think the new item world will only benefit ultra rich players, hope I am wrong. Unrelated to IW: wish we had an option to play all 24 rounds of REs on a single encounter, instead of playing one by one and waiting 30 minutes between them.
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Jul 12 2022, 04:42
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Tgbvfr
Group: Members
Posts: 261
Joined: 13-February 08
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QUOTE(15112006 @ Jul 10 2022, 15:58) Unrelated to IW: wish we had an option to play all 24 rounds of REs on a single encounter, instead of playing one by one and waiting 30 minutes between them.
I believe the purpose of the gap between REs is to keep users interacting with the site throughout the day. If I am right, then the chance of your wish being granted is basically zero. Personally, I like the gap, since it gives me an excuse to take a break from whatever I am doing every half hour.
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Jul 12 2022, 10:35
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killi890
Group: Members
Posts: 415
Joined: 19-May 11
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QUOTE(15112006 @ Jul 10 2022, 17:58) Also, monsters resisting imperil is already annoying with pen5 on staves, now imagine without pen5 after the update comes to persistent...
That is not an issue. The issue is that mitigation isn't capped, while it should be. At least for monsters. Capping mitigation at 50% and increasing HP by 50% would do the game VERY well in general. As it is, Imperil more than doubles damage dealt. Quite a bit more than doubled even. On high levels of course. Imperil missing is awful if you need to essentially do almost 3 times the damage you'd need to do with Imperil hitting. A mitigation cap of 50% would still mean Imperil increases damage by 50%, more if you also benefit from the elemental reduction.
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My WTB is currently empty. Nice to have a Market back.
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