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[Script] HV Utils 2.13.4 (22 June 2022), A comprehensive out-of-battle script for Hentaiverse and ISK |
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Dec 20 2017, 17:51
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sssss2
Group: Gold Star Club
Posts: 3,634
Joined: 12-April 14
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HV Utils 2.13.4HV Utils URL 1.2.1 Install both HVUT and HVUT_URL. Install both HVUT and HVUT_URL. Install both HVUT and HVUT_URL. Install both HVUT and HVUT_URL. Install both HVUT and HVUT_URL. Install both HVUT and HVUT_URL. Install both HVUT and HVUT_URL.
HVUT_2.13.4.user.js.txt ( 400.21k )
Number of downloads: 6426
HVUT_URL_1.2.1.user.js.txt ( 10.77k )
Number of downloads: 62324[Requirements]- Mozilla Firefox + Tampermonkey - Google Chrome + Tampermonkey This post has been edited by sssss2: Jun 22 2022, 14:31
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Dec 21 2017, 07:07
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sickentide
Group: Catgirl Camarilla
Posts: 1,354
Joined: 1-September 10
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QUOTE(Scremaz @ Dec 21 2017, 00:36) if and where it's redundant with other scripts like toolbox and crunkjuice, etc etc
most likely, every single feature in crunk juice is realised in HVUT in some way, but this is a good thing. the design approaches between these three scripts are so different, it's nice to have the choice between different flavours
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Dec 21 2017, 07:16
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Kadokura
Group: Gold Star Club
Posts: 1,616
Joined: 29-September 10
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QUOTE(sssss2 @ Dec 20 2017, 23:01) please upload the screenshot of your monster lab (disable all scripts)
ok, here is the screenshot with all scripts disabled:
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β© Karma+ Thank you π Λβ§ββ( ΛΟΛ )ββΊΛ³β§ β© γγγγγγγγγγγγγγγγγγγ WTB |βΊ| WTS |βΊ| FREE Services
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Dec 21 2017, 07:26
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sssss2
Group: Gold Star Club
Posts: 3,634
Joined: 12-April 14
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QUOTE(Kadokura @ Dec 21 2017, 08:16) ok, here is the screenshot with all scripts disabled: Is there entirely starved monster? It seems that the DOM structure of hunger monsters is different. Please check them in the browser console, like this. [attachmentid=112426]
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Dec 21 2017, 07:56
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Kadokura
Group: Gold Star Club
Posts: 1,616
Joined: 29-September 10
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QUOTE(sssss2 @ Dec 20 2017, 23:26) Please check them in the browser console.
OK, I took 2 screenshots:
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β© Karma+ Thank you π Λβ§ββ( ΛΟΛ )ββΊΛ³β§ β© γγγγγγγγγγγγγγγγγγγ WTB |βΊ| WTS |βΊ| FREE Services
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Dec 21 2017, 07:59
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Scremaz
Group: Gold Star Club
Posts: 24,228
Joined: 18-January 07
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now, i guess the next step may be to try and enable the script again :3
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Dec 21 2017, 08:07
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sssss2
Group: Gold Star Club
Posts: 3,634
Joined: 12-April 14
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QUOTE(Kadokura @ Dec 21 2017, 08:56) OK, I took 2 screenshots: Hmm... That's not problem. If you are using Tampermonkey, update it. It had page breaking issues, which was fixed recently. This post has been edited by sssss2: Dec 21 2017, 08:07
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Dec 21 2017, 13:22
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Kadokura
Group: Gold Star Club
Posts: 1,616
Joined: 29-September 10
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QUOTE(sssss2 @ Dec 21 2017, 00:07) If you are using Tampermonkey, update it.
It had page breaking issues, which was fixed recently.
I already did it, but it still doesn't work. This is just my guess but, Is it possible that one or more of my monsters are causing this bug? As I mentioned before, I have the same problem with SmartMonsterLab: but a few months ago, when I only had 50 monsters, SML worked fine:
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β© Karma+ Thank you π Λβ§ββ( ΛΟΛ )ββΊΛ³β§ β© γγγγγγγγγγγγγγγγγγγ WTB |βΊ| WTS |βΊ| FREE Services
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Dec 21 2017, 17:36
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Sapo84
Group: Gold Star Club
Posts: 3,330
Joined: 14-June 09
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Row 3979 Modify CODE if(div.getAttribute("onclick").includes("&act=create")) { with CODE if(div.getAttribute("onclick").includes("&create=new")) { Should fix Kadokura's problem.
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Dec 21 2017, 19:17
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sssss2
Group: Gold Star Club
Posts: 3,634
Joined: 12-April 14
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QUOTE(Sapo84 @ Dec 21 2017, 18:36) Row 3979 Modify CODE if(div.getAttribute("onclick").includes("&act=create")) { with CODE if(div.getAttribute("onclick").includes("&create=new")) { Should fix Kadokura's problem. Thanks, I fixed it. I couldn't test it but I think it'll work now.
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Dec 21 2017, 19:23
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Thick Meat Maniac
Group: Gold Star Club
Posts: 1,586
Joined: 6-January 16
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[attachmentid=112402] broke? cant dl it to test how it performs!
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Dec 21 2017, 19:27
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sssss2
Group: Gold Star Club
Posts: 3,634
Joined: 12-April 14
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QUOTE(Waifu Maniac @ Dec 21 2017, 20:23) [attachmentid=112402] broke? cant dl it to test how it performs! Attached the file now! This post has been edited by sssss2: Dec 21 2017, 19:27
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Dec 22 2017, 02:27
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lazyNPC
Group: Gold Star Club
Posts: 3,345
Joined: 8-June 12
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nvm, seems like i'm retarded
This post has been edited by gianfrix94: Dec 22 2017, 05:39
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Dec 22 2017, 02:35
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Kadokura
Group: Gold Star Club
Posts: 1,616
Joined: 29-September 10
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QUOTE(sssss2 @ Dec 21 2017, 11:17) I couldn't test it but I think it'll work now.
Confirmed!! it works fine now. Thanks sssss2 and many thanks to Sapo84 for the fix!!
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β© Karma+ Thank you π Λβ§ββ( ΛΟΛ )ββΊΛ³β§ β© γγγγγγγγγγγγγγγγγγγ WTB |βΊ| WTS |βΊ| FREE Services
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Dec 22 2017, 14:58
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Nayas
Group: Members
Posts: 700
Joined: 7-February 11
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cool stuff, thanks
Shat does the [1] or [2] mean near random encounter countdown? Nvm, I forgot there was a limit on random encounters per day.
When RE battle happens, the window still retains battle url after battle, so it requires page reload for script to show up, is it supposed to be like that?
This post has been edited by Nayas: Dec 22 2017, 15:35
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Dec 22 2017, 17:32
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Anemone
Group: Gold Star Club
Posts: 689
Joined: 16-May 13
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Thank you for sharing this script. I find that it would became a blank space when I click the ATTACH button in MM,and I don't know what to do next.
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Dec 22 2017, 18:06
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Scremaz
Group: Gold Star Club
Posts: 24,228
Joined: 18-January 07
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small bug on equip inventory page: if i first click on Tradeables and then on All, it correctly updates to All. but when i remove All, it unselects everything (while it should return to Tradeables selection). same goes if i first click on All, then on Tradeables and leave only Tradeables enabled.
basically, it doesn't update the current list, it only performs the action triggered by the tick box. is it intended?
also, i'm tryiing to look at all pages but i cannot understand these two: - what does the ADD button on settings page do, exactly? - and how does the Crystal lister work? what's the criteria to assign the "Need" tag?
This post has been edited by Scremaz: Dec 22 2017, 18:08
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Dec 22 2017, 18:27
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sssss2
Group: Gold Star Club
Posts: 3,634
Joined: 12-April 14
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QUOTE(Anemona7 @ Dec 22 2017, 18:32) Thank you for sharing this script. I find that it would became a blank space when I click the ATTACH button in MM,and I don't know what to do next. Just check items, input counts and prices, then click "Send" button. * 3 buttons in the middle do parse the text. QUOTE(Scremaz @ Dec 22 2017, 19:06) small bug on equip inventory page: if i first click on Tradeables and then on All, it correctly updates to All. but when i remove All, it unselects everything (while it should return to Tradeables selection). same goes if i first click on All, then on Tradeables and leave only Tradeables enabled. basically, it doesn't update the current list, it only performs the action triggered by the tick box. is it intended?
Yes it is intended. "All" button affects all equip's checkboxs, regardless of previous status. QUOTE also, i'm tryiing to look at all pages but i cannot understand these two: - what does the ADD button on settings page do, exactly?
It is something like "persona" - can save and load settings. QUOTE - and how does the Crystal lister work? what's the criteria to assign the "Need" tag?
I made it for my personal use. ===== I'll update the script tomorrow.
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Dec 23 2017, 10:10
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Cryosite
Group: Members
Posts: 553
Joined: 30-August 17
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Trying this out. I like a lot of the UI changes. Couple of small issues I noticed: Doesn't apear to have percentile's range script functionality for equipment links. I had previously relied on HVToolbox to this. I downloaded the script itself to regain this functionality with your utility. Seems like it might have some conflict with jenga's monster database and/or Monsterbation: [ i.imgur.com] https://i.imgur.com/Gmtuwut.pngMonsters appear as not scanned recently despite the fact that they are. This has happened every combat. Also, after finishing an RE, when it returns me to the character pane, it presents me with a vanilla character pane, with no script features visible. Navigating away from the character page or reloading it gets the script going again. Will keep poking around.
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My WTB. Help me find upgrades, please. My WTS. Gimme credits.
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Dec 23 2017, 18:01
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sssss2
Group: Gold Star Club
Posts: 3,634
Joined: 12-April 14
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QUOTE(Cryosite @ Dec 23 2017, 11:10) Trying this out. I like a lot of the UI changes.
Couple of small issues I noticed: Doesn't apear to have percentile's range script functionality for equipment links. I had previously relied on HVToolbox to this. I downloaded the script itself to regain this functionality with your utility.
HVUT modifies the structure of HV, so it may conflict with other script. QUOTE Seems like it might have some conflict with jenga's monster database and/or Monsterbation: [ i.imgur.com] https://i.imgur.com/Gmtuwut.pngMonsters appear as not scanned recently despite the fact that they are. This has happened every combat. HVUT works only out-of-battles, so it won't occur any error in the battle. (maybe) QUOTE Also, after finishing an RE, when it returns me to the character pane, it presents me with a vanilla character pane, with no script features visible. Navigating away from the character page or reloading it gets the script going again.
Will keep poking around.
Attached a small script that redirects the URL.
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Dec 23 2017, 18:02
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sssss2
Group: Gold Star Club
Posts: 3,634
Joined: 12-April 14
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HV Utility 2.0.3c
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