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> HentaiVerse Isekai 2022 Season 1, With Update 0.89

 
post Jan 6 2022, 03:54
Post #221
Necromusume



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QUOTE(Tenboro @ Dec 21 2021, 09:17) *
Existing unlocked potencies will not carry over in any way.

That's pretty unambiguous.

QUOTE(Tenboro @ Dec 21 2021, 09:17) *
The Item World will basically work like The Tower, and will be used to increase an equipment's upgrade cap.

We'll have to IW them before we can forge them.


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post Jan 6 2022, 10:41
Post #222
Tenboro

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The "will not carry over" specifically only applies to the potencies you unlock in the Item World. Upgrades will carry over in some way, either by applying the materials to the new converted equipment's upgrade level, or by refunding mats, or a hybrid approach.

There will be some amount of tradeoff between the complexity of conversion and how (subjectively/objectively) fair the conversion is, but it's fairly likely that I'll go with the hybrid option where materials used for future "upgrades" (i.e. catalysts and materials except for bindings) will be applied towards the upgrade level and materials used for future "stat improvements" (i.e. bindings) will be returned, instead of trying to half-ass some kind of perceived value of the latter.
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post Jan 6 2022, 10:52
Post #223
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QUOTE(Maharid @ survived car sinking into river) *
i fear for the ones that have made dual potency of armors with J5 and a single proof (like Holyproof 5).

I've got most of my (upcoming) gear like that. Fortunately, I feel as though I got off lucky with this. Could have been worse. At least it was announced before I really went for hardcore elemental mitigation balancing on my final armor pieces and shield.

Also, this way I get a free IW reset on my shield and rapier, which would otherwise be stuck forever because the result isn't worth resetting (to me). Well, that's peanut credits though (like 50k versus millions of IW costs). If all the upgrades come off, I'll get to see what my shield looks like naked, too! Something I always wanted to do (and which I can do) but wasn't worth wasting credits on.

I worry about what will happen to the elemental strike on ethereal weapons.

edit: Perhaps a fair thing to do would be to compensate owners of equipment with good item worlds. This might be undesirable conceptually, because it might be hard to justify what is good. In that case I might say, 2-potency IW could be compensated more than 3-potency IW. Just do it blindly regardless of what the potencies are, on the assumption that most of the time, 2-potency IW became that way because someone put time into it.

This post has been edited by BlueWaterSplash: Jan 6 2022, 10:57


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post Jan 6 2022, 15:28
Post #224
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QUOTE(Tenboro @ Jan 6 2022, 08:41) *

The "will not carry over" specifically only applies to the potencies you unlock in the Item World. Upgrades will carry over in some way, either by applying the materials to the new converted equipment's upgrade level, or by refunding mats, or a hybrid approach.

There will be some amount of tradeoff between the complexity of conversion and how (subjectively/objectively) fair the conversion is, but it's fairly likely that I'll go with the hybrid option where materials used for future "upgrades" (i.e. catalysts and materials except for bindings) will be applied towards the upgrade level and materials used for future "stat improvements" (i.e. bindings) will be returned, instead of trying to half-ass some kind of perceived value of the latter.
I prefer all reset and 100% refund option but that's my opinion.

Why don't you ask to the people? (like you made in the past with the lottery prizes in the Feature Feedback)


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post Jan 7 2022, 00:12
Post #225
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The new cores are untradeable ? wink.gif

Looks like my toy i got item work done on will be reset before i can even use it unsure.gif
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post Jan 7 2022, 00:52
Post #226
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Item world potencies will be reset out of necessity, but the planned rework will be significantly less RNG-dependent, and should overall give players an outright buff, or at least more interesting choices to make.

Good players will adapt without issue at all.

As for forge upgrades... there's not a lot of point in worrying about those or the forge materials just yet. Your equipment will likely refund salvage materials as 'normal' under the new system - you might lose some bindings or something, but if you were to salvage an item, you'd still get 90% of what you need to forge a new one out of it.

You will have weeks of notice before any changes are finalized (since it'll go to isekai first), so you'll be able to decide what to do with your equipment when all the information is available. It is likely some of these changes will be either presented to the community for feedback, or at least carefully tuned and argued about internally to make sure nobody's losing anything significant, and that changes are beneficial for the vast majority of players.

QUOTE(I dunno what ooer @ Jan 6 2022, 22:12) *

The new cores are untradeable ? wink.gif

Looks like my toy i got item work done on will be reset before i can even use it unsure.gif


Peerless cores will be untradeable due to their planned inclusion as lottery prizes, to prevent multi-accounts from evading the 20k ticket limit, but legendary cores will most likely be made tradeable.

IW replacements are not likely to happen for at least 6 months, and quite probably a full year (technical back-end stuff has to happen before the features themselves), so you've definitely got time to use it. People should generally continue playing as normal and wait for more information before deciding if they're getting screwed or not tongue.gif

This post has been edited by Nezu: Jan 7 2022, 00:55


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post Jan 7 2022, 04:03
Post #227
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Well, if "it's not that much, rather, it's good" is the response, neat, if before I wasn't playing much if not at all, now it will be definitely be not at all.

I have zero, no, negative intention, of going through the hassle of redoing all my item world in my items.
And I don't have the option to send equipments away because they're soulbound.
I did this before already once, and now I don't have that choice anymore.


It just saddens me that my equipment that was once battle ready (so if I ever wanted to do anything I'd just hop into battle and use it) will then be half done and not battle ready anymore.

What can I say other than it sucks to be me (this applies to Maharid and any other not content with the change ofc cry.gif ) heh.gif


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post Jan 7 2022, 04:06
Post #228
Nezu



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Well, like I said, good players will adapt. I'm sure you'll manage. smile.gif

And if you won't... yeah, I guess it sucks to be you, if you can't enjoy change in an in-development game, because you're attached to your historical shinies. But at least it'll be nice for people who actually want to play, not just those who want to idle on their hoards and tell people how cool they were 10 years ago when their crude obsolete collection was worthless.

This post has been edited by Nezu: Jan 7 2022, 04:09


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post Jan 7 2022, 05:17
Post #229
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QUOTE(Nezu @ Jan 6 2022, 19:52) *

As for forge upgrades... there's not a lot of point in worrying about those or the forge materials just yet. Your equipment will likely refund salvage materials as 'normal' under the new system - you might lose some bindings or something, but if you were to salvage an item, you'd still get 90% of what you need to forge a new one out of it.

You will have weeks of notice before any changes are finalized (since it'll go to isekai first), so you'll be able to decide what to do with your equipment when all the information is available. It is likely some of these changes will be either presented to the community for feedback, or at least carefully tuned and argued about internally to make sure nobody's losing anything significant, and that changes are beneficial for the vast majority of players.


This issue is my main concern. unsure.gif

See my case. I have 35 forged equipment (10 full forge; 5 forge level 50; 20 forge level 25).

Initially, as it is described in the first post, I could lose all the material invested during the transition to the new system. faint.gif

With the subsequent messages of Tenboro, I understand that I probably will lose a small piece of the material. Which is less bad than the previous hypothesis. heh.gif

But this leads me to another question. If Tenboro himself reset all the equipment, returning them as if they were "new", as well as the materials, for me it would be the best option. sleep.gif But if I have the hassle to do salvage of 35 equipment, I'll have to buy them later in the bazaar, which would cost me something close to 13 million credits. dry.gif I strongly hope to be the first option. rolleyes.gif

I spent many credits with IW Service, Amnesia Shards, Materials and Catalysts. I will have more expenses to redo the IWs and the upgrades. If besides I still have to buy all my equipment from bazaar, I would say that is the end. mad.gif


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post Jan 7 2022, 11:06
Post #230
Tenboro

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QUOTE(Juggernaut Santa @ Jan 7 2022, 03:03) *

I have zero, no, negative intention, of going through the hassle of redoing all my item world in my items.


It won't work like that anymore. And while the potencies will not be retained, what I'll probably do is have the potency EXP count towards the "new" item world in some way, so it's already cleared some amount of floors.

QUOTE(Basara Nekki @ Jan 7 2022, 04:17) *
Initially, as it is described in the first post, I could lose all the material invested during the transition to the new system. faint.gif

With the subsequent messages of Tenboro, I understand that I probably will lose a small piece of the material. Which is less bad than the previous hypothesis. heh.gif


Losing upgrade materials was never the plan. If anything you'll gain some amount of upgrade materials from the conversion. And no, you don't have to salvage or do anything manually.
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post Jan 7 2022, 12:16
Post #231
I dunno what ooer



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also presumably this will make it harder for newer/poorer players to gear up since rich players will be salvaging peerless /legendary gear for upgrades.
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post Jan 7 2022, 13:02
Post #232
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QUOTE(I dunno what ooer @ Jan 7 2022, 11:16) *

also presumably this will make it harder for newer/poorer players to gear up since rich players will be salvaging peerless /legendary gear for upgrades.

I expect that it will become easier. There will be more valueable equipment to sell, more distribution of riches. Poor players can get better gear than they can now, by upgrading them, while rich players can create power beyond peerless - good for them, but that doesn't harm poor players in any way. The whole intention is that poor players have a better chance of getting reasonable gear by creating it themselves, and then start earning money by selling all their crappy drops to the ultra-rich.


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post Jan 7 2022, 19:28
Post #233
Kinights



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QUOTE(I dunno what ooer @ Jan 7 2022, 07:16) *

also presumably this will make it harder for newer/poorer players to gear up since rich players will be salvaging peerless /legendary gear for upgrades.

Nezu mentioned that the new Legendary cores will possibly be tradeable, which solves the biggest issue that I found with the new system, as players would start hoarding any legendary+ equipment otherwise, and starve the market of any useful equipment that's worth upgrading.

As for Peerless equipment, it's likely even useless drops like this one will increase in price, which is a good thing imo, as you won't feel as bad when getting a trash drop because you can actually use that Peerless core for something useful, or just sell it for some extra cash. smile.gif


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post Jan 8 2022, 00:36
Post #234
Nezu



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QUOTE(Basara Nekki @ Jan 7 2022, 03:17) *

But this leads me to another question. If Tenboro himself reset all the equipment, returning them as if they were "new", as well as the materials, for me it would be the best option. sleep.gif But if I have the hassle to do salvage of 35 equipment, I'll have to buy them later in the bazaar, which would cost me something close to 13 million credits. dry.gif I strongly hope to be the first option. rolleyes.gif

I spent many credits with IW Service, Amnesia Shards, Materials and Catalysts. I will have more expenses to redo the IWs and the upgrades. If besides I still have to buy all my equipment from bazaar, I would say that is the end. mad.gif


The materials themselves may change in usage or value, so it's probably going to be beneficial to keep upgrades as they are, and decide whether to salvage them after the patch. Depending on the exact implementation, it's also possible that you'll actually gain some materials (or stat levels).

You will have to redo your IWs, but please wait until the time to decide whether that's going to be a disaster. From what I've heard, I personally think the new system will benefit players like you - people who want to do the work themselves, with reasonable expectations for how long it's going to take, and people who could make intelligent choices about what stats they want to enhance their gameplay (imagine if you could get counter-resist on melee weapons for better imperil hit rate, for example).

As a disclaimer, I'm not saying counter-resist will be available on melee weapons in the future. Just that the exact stats haven't been decided yet, and as far as I know, that is likely to be a community feedback thread at some point.

QUOTE(I dunno what ooer @ Jan 7 2022, 10:16) *

also presumably this will make it harder for newer/poorer players to gear up since rich players will be salvaging peerless /legendary gear for upgrades.


You can expect less extreme variance in prices at auctions; low-quality legendaries rise in value slightly since they're now upgradeable, high-quality legendaries and optimal peerlesses go down slightly, useless legendaries are now sellable as cores, and generally average players benefit from increased income and more stable equipment availability.

For what it's worth, I don't think it's actually going to affect new players at all besides a small credit boost from useless legendaries. It's also worth considering that magnificents are likely to actually be much more viable under the new system and that should take considerable pressure off low-levels who don't have many people to trade with at all.

And as for poor players... yeah, they're going to be less poor. It's like how trophy value rising benefit average players by helping redistribute wealth from the rich across the community.

This post has been edited by Nezu: Jan 8 2022, 00:40


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post Jan 8 2022, 02:40
Post #235
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Is the riddlemaster always giving its blessing of riddlemaster now, regardless of correct/incorrect answer?

Also, I vaguely remember reading somewhere that riddlemaster show up more frequently the more you fail to answer it. I even remember that somebody have an idea to exploit it by intentionally make incorrect answer so it will shows up more when s/he do the grindfest (so they got more free heal and damage boost).
Is this mechanic actually exist or just a myth?


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post Jan 8 2022, 04:01
Post #236
Nezu



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QUOTE(Fudo Masamune @ Jan 8 2022, 00:40) *

Is the riddlemaster always giving its blessing of riddlemaster now, regardless of correct/incorrect answer?

Also, I vaguely remember reading somewhere that riddlemaster show up more frequently the more you fail to answer it. I even remember that somebody have an idea to exploit it by intentionally make incorrect answer so it will shows up more when s/he do the grindfest (so they got more free heal and damage boost).
Is this mechanic actually exist or just a myth?


Yes, it always gives the blessing. I can't answer the second (but I don't personally believe it from my experience).


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post Jan 8 2022, 05:29
Post #237
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Is anyone else having there time to answer the Riddlemaster decrease? (i.e is this a systemwide change or is that just me because I am apparently absolutely terrible in answering the new captchas?)'

At this point I have less than 30 seconds to answer so even if I wanted to take my time to examine the image I am getting less and less time to do it. (Which must mean my accuracy has continued to go down over time not up). Honestly I only spend less than 10 seconds reviewing and answer with the ponies I am pretty sure I see. I tried taking longer but it didn't seem to help me spot anything different and then I loss the bonuses for taking too long to answer.

I don't get what reducing the time has to do if you are trying to catch bots anyway.

I have nothing running and I don't even have approved scripts from the forum installed. I am just using chrome in incognito mode although I am starting to wonder if my submissions themselves are actually submitting and I am getting 0 on every single one. Although I get the bonuses that is untied to what the actual answer is so I am wondering if that is a problem.

Otherwise at this point I don't even know if the correct answers I get are helping at all. I had a few a that I thought were all of the same pony that I was thinking would help my score but if the continually reducing time is indicating that I continue to suck and do even worse at these inane captchas then I don't know what to do.

Admittedly I don't even play persistent much anymore (I occasionally come back to play for a while and usually just play during the Easter event). If this new system was implemented in persistent and I was universally restricted to a couple rounds a day it there wouldn't even be much merit in trying to participate in the Easter event.
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post Jan 8 2022, 05:50
Post #238
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QUOTE(nomoreid123 @ Jan 8 2022, 03:29) *

Is anyone else having there time to answer the Riddlemaster decrease? (i.e is this a systemwide change or is that just me because I am apparently absolutely terrible in answering the new captchas?)'

The allotted time decreases as you level up.
QUOTE(Tenboro @ Dec 24 2021, 09:11) *

It should scale from 90 seconds below level 5 to 30 seconds at level 300. (Bonus time is half that time.)
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post Jan 8 2022, 11:22
Post #239
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QUOTE(Tgbvfr @ Jan 7 2022, 20:50) *

The allotted time decreases as you level up.


Thanks, it is reassuring that isn't an indication my answers are getting worse the unchanging high stamina penalty is still annoying though.

I guess it must be slightly over 30 seconds because I am only just past Level 240 so I am guessing that was a threshold for the drop.
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post Jan 8 2022, 11:47
Post #240
Tenboro

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QUOTE(nomoreid123 @ Jan 8 2022, 10:22) *

Thanks, it is reassuring that isn't an indication my answers are getting worse the unchanging high stamina penalty is still annoying though.


You barely have a penalty (less than 10%), so you're almost there. The time and riddle frequency doesn't depend on your accuracy, but it looks like you are usually answering with plenty of time left on the clock anyway.

Edit: Note that I officially changed Legendary Cores to be tradable.
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